Books about Believable from Amazon.com



The Case Against Barack Obama: The Unlikely Rise and Unexamined Agenda of the Media's Favorite Candidate
He's the media's darling, the fresh face of the Democratic ticket. But what does Barack Obama really stand for--and will his extreme liberal agenda and complete inexperience in global affairs endanger the country? That's what David Freddoso, investigative reporter and National Review Online columnist, examines in The Case Against Barack Obama. In this shocking exposé, Freddoso explores the reality behind the rhetoric, the plans behind the promises, and the faults behind the façade, revealing:

* Why Obama's inexperience and extreme left-wing voting record is more dangerous than any threat we face today
* Why the Rev. Wright debacle reveals Obama's poor judgment of character and deceitful nature
* Why it won't be politics of change with President Obama--it will be liberal politics as usual

Freddoso exposes the real Barack Obama: a typical big-government politician, the #1 most liberal U.S. senator, and--if he were commander in chief--a serious threat to our national security..
Price: $8.75 [Notify me when price goes down.]



Description & Setting: Techniques and Exercises for Crafting a Believable World of People, Places, and Events (Write Great Fiction)
For a story to be successful, it must come alive on the page. With Description & Setting, writers learn how to make every detail count as they create believable people, places and events. Another book in the popular Write Great Fiction series, this valuable reference:

-Shows writers how to master the challenging--and often overlooked--subjects of description and setting -Offers hands-on action-and-results exercises that allow readers to incorporate lessons into their own work -Provides busy writers with accessible information through sidebars, exercises, checklists and more

With clear examples from popular fiction and tips for specific genres, bringing a story to life has never been this easy or this fun..
Price: $8.65 [Notify me when price goes down.]



Acting for Singers: Creating Believable Singing Characters
Written to meet the needs of thousands of students and pre-professional singers participating in production workshops and classes in opera and musical theater, Acting for Singers leads singing performers step by step from the studio or classroom through audition and rehearsals to a successful performance. Using a clear, systematic, positive approach, this practical guide explains how to analyze a script or libretto, shows how to develop a character building on material in the score, and gives the singing performer the tools to act believably. More than just a "how-to" acting book, however, Acting for Singers also addresses the problems of concentration, trust, projection, communication, and the self-doubt that often afflicts performers pursuing the goal of believable performance. Part I establishes the basic principles of acting and singing together, and teaches the reader how to improvise as a key tool to explore and develop characters. Part II teaches the singer how to analyze theatrical work for rehearsing and performing. Using concrete examples from Carmen and West Side Story, and imaginative exercises following each chapter, this text teaches all singers how to be effective singing actors..
Price: $19.63 [Notify me when price goes down.]


Believable Characters: Creating with Enneagrams
Discover the fatal flaws that make each of your characters unique, and how they create conflict between likable, plausible people..
Price: $16.99 [Notify me when price goes down.]


Programming Believable Characters For Computer Games (Game Development Series)
Computer games have evolved from simple, little programs to major Hollywood- type productions And today’s player expectations have kept pace with this evolution—they expect truly believable gaming environments with complex stories, characters, and action. To achieve this quality, developers need to incorporate the most cutting-edge tools and techniques available. Programming Believable

Characters for Computer Games is written to provide such a resource. It takes current research in artificial intelligence and games and presents both the concepts and architectures through practical programming examples. The book focuses on the higher-level AI needed to develop interesting and believable, non-player characters that can learn and express emotions. With an emphasis on pathfinding, decision trees, finite-state machines, rule-based systems, and goal-oriented action planning, it addresses the current topics in game development.

Throughout the book, programmers work through the step-by-step creation of a 3D animated autonomous character. Each chapter covers the theory of the topic and then applies it through practical, hands-on exercises. The creation process works from design, modeling, and animation to the development of the artificial brain, which includes techniques for learning, socializing, communicating, navigating, and adapting to its environment. This is a comprehensive resource that brings current games research into the hands of programmers.

Highlights:
* Provides practical instruction, software, and source code for the development of a fully functioning character in a 3D environment
* Covers all the major areas of a non-player character development, including meshes and skins, inverse kinematics, human interaction, and traditional and experimental AI procedures
* Details new behavioral aspects of non-player characters, including the psychological aspects of games theory, emotional computing, and agent architectures

On the CD!
* IMAGE FILES - All the images from the book
* CHAPTER FILES - Sample code, listings, and exercise data
* SHAREWARE (WIN) - Milkshape: A 3D modeling and animation package; Netica: An API for programming in Bayesian networks; SWI-Prolog - A PROLOG Programming environment and APIs
* APOCALYX 3D GAME ENGINE - Open source game engine used throughout the book

SYSTEM REQUIREMENTS
Win Intel® Pentium® processor (required); Pentium III, Pentium IV or multiprocessor system recommended. WIN 98 (32 MB RAM) or WIN XP or equivalent or later (64 MB RAM) 500 MB+ of available harddisk space, sound card (recommended); 16-bit video card (required); 24-bit or greater video display card (recommended)..
Price: $7.65 [Notify me when price goes down.]



Weird Science: 40 Strange-Acting, Bizarre-Looking, and Barely Believable Activities for Kids
Discover the weird science behind the ickiest, wackiest, most unusual things ever to exist!

Would you like to make your own slime, discover how lava lamps work, or learn how materials decompose?
Have you ever heard about ball lightning or the Aurora Borealis on the news and wondered what the reporter was talking about?
Are you looking for great ideas for your next science fair project?

If you answered "yes" to any of these questions, then Weird Science is for you! From banana slugs and dry ice to optical illusions and time travel, you’ll investigate some of the most bizarre scientific oddities on Earth. Dozens of fun-packed activities help you see for yourself how quicksand really works, why our feet sometimes get smelly, how worm holes and black holes are formed, why insects can walk on water, and much more. You’ll even see how you can turn these amazing activities into science projects! Each experiment is safe and easy to do, and all you need is everyday stuff from around the house. So get ready to take a strange, creepy, and sometimes even gross journey through Weird Science!.
Price: $6.70 [Notify me when price goes down.]



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