Books about Compression from Amazon.com



Roark's Formulas for Stress and Strain
Solutions-based approach to quick calculations in structural element design and analysis

Now updated with 30% new material, Roark Formulas for Stress and Strain, Seventh Edition, is the ultimate resource for designers, engineers, and analysts who need to calculate loads and stress. This landmark reference from Warren Young and Richard Budynas provides you with equations and diagrams of structural properties in an easy-to-use, thumb-through format. Updated, with a user-friendly page layout, this new edition includes expanded coverage of joints, bearing and shear stress, experimental stress analysis, and stress concentrations, as well as material behavior coverage and stress and strain measurement. You’ll also find expanded tables and cases; improved notations and figures in the tables; consistent table and equation numbering; and verification of correction factors..
Price: $71.44 [Notify me when price goes down.]



Schaum's Outline of Strength of Materials 4th Edition

Confusing Textbooks?

Missed Lectures?

Tough Test Questions?

Fortunately for you, there's Schaum's Outlines More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills.

This Schaum's Outline gives you

  • Practice problems with full explanations that reinforce knowledge
  • Coverage of the most up-to-date developments in your course field
  • In-depth review of practices and applications

Fully compatible with your classroom text, Schaum's highlights all the important facts you need to know. Use Schaum's to shorten your study time-and get your best test scores!

Schaum's Outlines-Problem Solved.

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Price: $9.98 [Notify me when price goes down.]


Managing Gigabytes: Compressing and Indexing Documents and Images (The Morgan Kaufmann Series in Multimedia Information and Systems)

In this fully updated second edition of the highly acclaimed Managing Gigabytes, authors Witten, Moffat, and Bell continue to provide unparalleled coverage of state-of-the-art techniques for compressing and indexing data. Whatever your field, if you work with large quantities of information, this book is essential reading--an authoritative theoretical resource and a practical guide to meeting the toughest storage and access challenges. It covers the latest developments in compression and indexing and their application on the Web and in digital libraries. It also details dozens of powerful techniques supported by mg, the authors' own system for compressing, storing, and retrieving text, images, and textual images. mg's source code is freely available on the Web.

* Up-to-date coverage of new text compression algorithms such as block sorting, approximate arithmetic coding, and fat Huffman coding
* New sections on content-based index compression and distributed querying, with 2 new data structures for fast indexing
* New coverage of image coding, including descriptions of de facto standards in use on the Web (GIF and PNG), information on CALIC, the new proposed JPEG Lossless standard, and JBIG2
* New information on the Internet and WWW, digital libraries, web search engines, and agent-based retrieval
* Accompanied by a public domain system called MG which is a fully worked-out operational example of the advanced techniques developed and explained in the book
* New appendix on an existing digital library system that uses the MG software.
Price: $64.95 [Notify me when price goes down.]



Introduction to Data Compression, Third Edition (Morgan Kaufmann Series in Multimedia Information and Systems)
Each edition of Introduction to Data Compression has widely been considered the best introduction and reference text on the art and science of data compression, and the third edition continues in this tradition. Data compression techniques and technology are ever-evolving with new applications in image, speech, text, audio, and video. The third edition includes all the cutting edge updates the reader will need during the work day and in class.

Khalid Sayood provides an extensive introduction to the theory underlying today's compression techniques with detailed instruction for their applications using several examples to explain the concepts. Encompassing the entire field of data compression Introduction to Data Compression, includes lossless and lossy compression, Huffman coding, arithmetic coding, dictionary techniques, context based compression, scalar and vector quantization. Khalid Sayood provides a working knowledge of data compression, giving the reader the tools to develop a complete and concise compression package upon completion of his book.

* New content added on the topic of audio compression including a description of the mp3 algorithm
* New video coding standard and new facsimile standard explained
* Completely explains established and emerging standards in depth including JPEG 2000, JPEG-LS, MPEG-2, Group 3 and 4 faxes, JBIG 2, ADPCM, LPC, CELP, and MELP
* Source code provided via companion web site that gives readers the opportunity to build their own algorithms, choose and implement techniques in their own applications.
Price: $64.70 [Notify me when price goes down.]


Real World Video Compression (Real World)
Video is the Internet these days and as the growing trend toward viewing video on mobile devices increases too, the attention is turning toward creating a good user experience for downloading and viewing that video. One of the keys to this is delivering video in the correct format with the proper compression for that delivery. Real World Video Compression is one of the first books on this topic to demystify the various approaches to compression. It begins by describing the basic concepts of video compression, explains why you might choose a particular compression tool over another, and covers important workflow practices. After the groundwork is laid, readers will learn how to compress their video according to the specific requirements of their projects and will learn some best practices by following the author's own tips and recipes. Experts in the field lend their own solutions in several sidebars throughout the book, making this a valuable learning tool for anyone learning to encode video, whether they are bloggers, DVD authors, video editors, or students.

Contents at a Glance
Chapter One: Understanding Video and Audio.
Chapter Two: The Language of Compression
Chapter Three: Best Practices
Chapter Four: Preprocessing
Interview with a Compressionist: John Howell
Chapter Five: Compression Tools
Interview with a Compressionist: Nico Puertollano
Chapter Six: Compressing for DVDs
Interview with a Compressionist: Ben Waggoner
Chapter Seven: Compressing for the Web
Interview with a Compressionist: Jim Rohner
Chapter Eight: Compressing for Mobile
Interview with a Compressionist: Ryanne Hodson
Chapter Nine: Compressing for Set-Top Boxes
Interview with a Compressionist: Andy Beach

"In the highly accessible REAL WORLD VIDEO COMPRESSION, Andy Beach 
illuminates the dark-art of encoding and provides candid insight from 
working professionals. Andy's fluid style and easy prose decode this 
often misunderstood and often misinformed world...he is the Carl Sagan 
of compression."

Brian Gary
Filmmaker, Compressionist
Author of the COMPRESSOR 3 QUICK REFERENCE GUIDE


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Price: $23.78 [Notify me when price goes down.]


Java I/O

All of Java's Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java provides many different kinds of streams, each with its own application The universe of streams is divided into four large categories: input streams and output streams, for reading and writing binary data; and readers and writers, for reading and writing textual (character) data. You're almost certainly familiar with the basic kinds of streams--but did you know that there's a CipherInputStream for reading encrypted data? And a ZipOutputStream for automatically compressing data? Do you know how to use buffered streams effectively to make your I/O operations more efficient? Java I/O, 2nd Edition has been updated for Java 5.0 APIs and tells you all you ever need to know about streams--and probably more.

A discussion of I/O wouldn't be complete without treatment of character sets and formatting. Java supports the Unicode standard, which provides definitions for the character sets of most written languages. Consequently, Java is the first programming language that lets you do I/O in virtually any language. Java also provides a sophisticated model for formatting textual and numeric data. Java I/O, 2nd Edition shows you how to control number formatting, use characters aside from the standard (but outdated) ASCII character set, and get a head start on writing truly multilingual software.

Java I/O, 2nd Edition includes:

  • Coverage of all I/O classes and related classes
  • In-depth coverage of Java's number formatting facilities and its support for international character sets
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Price: $28.46 [Notify me when price goes down.]


ShaderX4: Advanced Rendering Techniques (Graphics Series)
2006 FrontLine Award Winner. The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus. With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the ShaderX series is filled with articles that provide methods for performing these techniques. The collection covers state-of-the-art, shader rendering techniques that will bring your graphics to a new level of realism. Throughout the book you'll find a plethora of all new, ready-to-use solutions and tools for the many graphics programming challenges you face everyday. These solutions will save valuable programming time, helping to make you more efficient and productive. Throughout the collection you’ll find: How to simulate cloth on the GPU; How to use ambient occlusion efficiently in a game environment; Several global illumination approaches suitable for current hardware platforms; How to do real-time caustics on the GPU; Several ways for how to make your shadow penumbra software for shadow volumes and shadow maps; Tips for using the D3DXEffects framework efficiently and how to integrate post processing; Real-time damage system that uses a damage map to store damage data; Snow rendering; Procedural generation of textures; Tricks, tips, and techniques for super shader, a light map precomputation tool that stores radiosity light maps, and a system for debugging and optimizing applications, and much more. This is an indispensable series that should be on ever graphics programmer's bookshelf!.
Price: $36.01 [Notify me when price goes down.]


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