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Freeport: The City of Adventure (d20 System) (Freeport)
The beautiful hardback city sourcebook Freeport: The City of Adventure blew the lid off the most larcenous city in fantasy In this book game industry veterans Matt Forbeck and Hal Mangold join Freeport creator Chris Pramas for an in-depth look at the people, places, and politics of the city of adventure. Jam packed with info on the city, the Serpent's Teeth, and the sea lanes, Freeport: The City of Adventure provides action-packed material for any campaign. The book also includes a full color poster map of the city, beautifully rendered with street-level detail. Freeport: The City of Adventure is a must-have city sourcebook!.
Price: $23.66
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Cults Of Freeport: A Freeport Sourcebook
On the surface, Freeport is a pirate city gone legit, but in reality it is still a place of terrible secrets, foul plots and dreadful gods. Cults of Freeport peels back the facade of the City of Adventure to take an unflinching look at its most disturbing denizens. This sourcebook describles a dozen despicable cults in lavish detail, from their goals and motivations to their tactics and impact on the city. In addition, each entry includes an overview of cult's membership and recruitment policies, as well as a myriad of plot frameworks to help you feature these groups in adventures of your own design. As with The Pirate's Guide to Freeport, Cults of Freeport does not include game statistics of any kind, so you can use it with the RPG of your choice. The Brotherhood of the Yellow Sign was just the beginning. Learn the unspeakable truth about the city's corruption in Cults of Freeport!.
Price: $13.04
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Dungeon Crawl Classics #20: Shadows in Freeport
An Adventure for Character Levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. The legendary city of Freeport is a seedy port town where former pirates settle down to become "businessmen" while street gangs fight over the slave trade. In the deepest warrens of this already dangerous place, mad cultists worship unspeakable gods -- and sometimes these sinister deeds bubble to the surface. There's a dark shadow over Freeport today, as yet another innocent child has gone missing. The trail leads to the old Cresh Manor, boarded up but not forgotten. The city needs heroes to find these missing children. But are the heroes brave enough to conquer the dark shadows of Freeport? This world-neutral, stand-alone adventure is completely new, not a reprint. It uses the 3.5 edition of the d20 rules set, and is fully compatible with the world’s most popular role playing game..
Price: $10.39
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Buccaneers Of Freeport
Buccaneers of Freeport describes eight notorious pirate captains, their ships and their crews in lavish detail. In this setting sourcebook GMs can learn about the history, exploits and current whereabouts of these scurvy dogs, and then use the provided adventures hooks to introduce them into any Freeport campaign. These scourges of the sea are now yours to command with Buccaneers of Freeport!.
Price: $13.07
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Hell in Freeport: A D20 System Adventure for Levels 10 to 12 (Hunt: Rise of Evil)
Freeport has never been in more danger! Infernal forces lurk in every alley and inn. Inquisitors and prophets of doom comb the streets, for the stench of evil hangs in the air. A city that is no stranger to dirty dealings and bloody paybacks is about to get a lesson in debauchery from the pros--the minions of Hell. It's a race against time as the heroes, or perhaps villains, of Freeport work to save themselves from the wrath of an ancient prophecy and from the hands of an infernal lich lord. Hell in Freeport is a stand-alone, 88-page adventure that provides the perfect complement to Legions of Hell. Hell in Freeport features eight pages of beautiful full-color maps by ENnie-award-winning cartographer Todd Gamble! Only high level heroes need apply for this hazardous duty. Recommended for characters level 8-11..
Price: $5.99
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d20 Freeport Companion
The d20 Freeport Companion is a rules supplement for the Pirate's Guide to Freeport Its 160 pages are packed with all the support you need to run a d20 Freeport campaign. In addition to giving game stats for all the major characters, the d20 Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and incantations and an introductory adventure..
Price: $8.11
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The Politics Of Power: Freeport in Suharto's Indonesia
Even as Major General Suharto consolidated his power in the bloodletting of the mid-sixties, Freeport-McMoRan, the American transnational mining company, signed a contract with the new military regime, the first foreign company to do so. Today, in the isolated jungles of West Papua, a region that is increasingly restive under Indonesian rule, Freeport lays claim to the world's largest gold mine and one of its richest and most profitable copper mines. This volume is the first major analysis of the company's presence in Indonesia. It takes a close and detailed look at the changing nature of power relations between Freeport and Suharto, the Indonesian military, the traditional landowners (the Amungme and Kamoro), and environmental and human rights groups. It examines how and why an American company, despite such rigorous home-state laws, was able to operate in West Papua with impunity for nearly thirty years and adapt to, indeed thrive in, a business culture anchored in corruption, collusion, and nepotism..
Price: $27.00
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A fire-breather gets scorched: two newspapers and a mining giant. (The Times-Picayune, the American-Statesman, and Freeport-McMoRan): An article from: Columbia Journalism Review
This digital document is an article from Columbia Journalism Review, published by Columbia University, Graduate School of Journalism on March 1, 1996. The length of the article is 1571 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser. From the supplier: Louisiana-based mining company Freeport-McMoRan's demands for a correction to the Times-Picayune about a wire story it printed concerning Freeport's alleged environmental damage to its gold mine in Indonesia triggered the newspaper's own investigation. After the newspaper received the Overseas Private Investment Corporation's letter of cancellation of Freeport's insurance policy for political risk, the Times Picayune wrote a four-part series that refuted Freeport's statements to the paper. The American-Statesman, under a new editor, also criticized the mining giant. Citation DetailsTitle: A fire-breather gets scorched: two newspapers and a mining giant. (The Times-Picayune, the American-Statesman, and Freeport-McMoRan) Author: Steve Dudley Publication:Columbia Journalism Review (Refereed) Date: March 1, 1996 Publisher: Columbia University, Graduate School of Journalism Volume: v34 Issue: n6 Page: p10(4) Distributed by Thomson Gale.
Price: $5.95
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