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Rogue Leaders: The Story of LucasArts
In 1982, Lucasfilm wanted to branch out into other forms of entertainment and formed an agreement where videogame pioneer Atari provided $1 million in seed capital with only the vague directive of "see what you can make." The resulting two games sold 100,000 units, twice as many copies as had been projected, and were a critical and commercial success. In 2005, LucasArts' Battlefront II game sold 2.1million copies and generated an estimated $200 million in revenue. In the past 25 years, LucasArts has cemented its place in videogame history though a combination of the two strengths of its parent company: master storytelling and innovative technology."The Magic of LucasArts" reveals its illustrious history, including more than 250 samples of never-before-seen art, including storyboards, concept paintings, and character developments from its cherished games, as well as art from cancelled projects that were never announced to the public. George Lucas contributes a rare foreword on his vision for interactive entertainment. Original interviews with key team members past and present make this book a must-have for gamers young and old..
Price: $37.80
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The Dig
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The Dig (Lucasarts Entertainment Company Presents)
When a mile-wide asteroid appears in orbit around Earth, ex-astronaut Boston Low is called on to return to space and nudge the monster into a stable position When he, a journalist and a scientist investigate the asteroid's surface, they enter a time and place of mystery, danger and revelation: the planet Cocytus, once home to an intelligent race but now a haunted museum to their incredibly advanced civilization. An epic science fiction adventure too big for even Steven Spielberg to bring to the screen! From Publishers WeeklyThat this isn't an everyday SF novel is evident from the book's credits: "LucasArts Entertainment Company presents The Dig, by Alan Dean Foster, based on a story by Sean Clark, inspired by Steven Spielberg." The text reveals that, in fact, this is scarcely a novel at all; rather, it's a computer adventure game?specifically, The Dig, available later this year on CD-ROM for PCs?translated onto the page. The premise is simple: a party of astronauts travels to an asteroid that has veered too close to Earth; when they set off atomic charges to spin the rock into a stable orbit, they uncover a deserted alien civilization and go exploring. Foster (Mid-Flinx, Forecasts,), who's an old hand at adaptations (Alien 3, etc.), doesn't get past Go here, as he's roundly defeated by stock characters?a phlegmatic German scientist, an ingenious American one, etc.?and, above all, by the computer gaming form. As any gamer knows, computer heroes run around collecting objects, solving puzzles and, often, deciding which of three tunnels to go down. And so it goes with Foster's crew, along a monotonously linear plot line that touches on the sort of simplistic metaphysics (can disembodied intelligences be happy?) sadly typical of computer games. Major ad/promo; simultaneous Time Warner AudioBook. Copyright 1995 Reed Business Information, Inc..
Price: $14.95
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Lights, Camera, Interaction!(BC Software's Final Draft 4.1, Electronic Vision's How to Make Your Movie: An Interactive Film School and LucasArts Entertainment ... (Technological Horizons In Education)
This digital document is an article from T H E Journal (Technological Horizons In Education), published by T.H.E. Journal, LLC on February 1, 1999. The length of the article is 1005 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser. From the supplier: BC Software's Final Draft 4.1 provides students and others who are interested in movie making an easy to use professional screenwriting program with built-in capability to automatically format and paginate the script to industry standards. It has 100% cross-platform capability for Windows and Mac and comes with screenwriting elements such as Action, Slug Lines, Character and dialogue set to industry standard. Other products that is useful for movie writers is LucasArts Entertainment Company's Star Wars: Behind the Magic and Electronic Vision's virtual film school, How to Make Your Movie: An Interactive Film School . The Star Wars product offers a complete insider's guide to the Star Wars films and is packed with detailed trivia, facts and figures and a sneak preview of "Star Wars, Episode 1: The Phantom Menace." Citation DetailsTitle: Lights, Camera, Interaction!(BC Software's Final Draft 4.1, Electronic Vision's How to Make Your Movie: An Interactive Film School and LucasArts Entertainment Company's Star Wars: Behind the Magic software for movie makers )(Software Review)(Evaluation) Author: Jim Schneider Publication:T H E Journal (Technological Horizons In Education) (Refereed) Date: February 1, 1999 Publisher: T.H.E. Journal, LLC Volume: 26 Issue: 7 Page: 38(1) Article Type: Evaluation, Product/Service Evaluation Distributed by Thomson Gale.
Price: $5.95
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