Books about Oriented from Amazon.com



Head First Java, 2nd Edition
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study.

The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge.

That's how your brain knows.

And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.

If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.

By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you..
Price: $24.48 [Notify me when price goes down.]


Effective Java (2nd Edition) (Java Series)

Raves for the First Edition!

 

“I sure wish I had this book ten years ago. Some might think that I don’t need any Java books, but I need this one.”

–James Gosling, fellow and vice president, Sun Microsystems, Inc.

 

“An excellent book, crammed with good advice on using the Java programming language and object-oriented programming in general

–Gilad Bracha, coauthor of The Java™ Language Specification, Third Edition

 

“10/10–anyone aspiring to write good Java code that others will appreciate reading and maintaining should be required to own a copy of this book. This is one of those rare books where the information won’t become obsolete with subsequent releases of the JDK library.”
–Peter Tran, bartender, JavaRanch.com

 

“The best Java book yet written.... Really great; very readable and eminently useful. I can’t say enough good things about this book. At JavaOne 2001, James Gosling said, ‘Go buy this book!’ I’m glad I did, and I couldn’t agree more.”
–Keith Edwards, senior member of research staff, Computer Science Lab at the Palo Alto Research Center (PARC), and author of Core JINI (Prentice Hall, 2000)

 

“This is a truly excellent book done by the guy who designed several of the better recent Java platform APIs (including the Collections API).”
–James Clark, technical lead of the XML Working Group during the creation of the XML 1.0 Recommendation, editor of the XPath and XSLT Recommendations

 

“Great content. Analogous to Scott Meyers’ classic Effective C++. If you know the basics of Java, this has to be your next book.”
–Gary K. Evans, OO mentor and consultant, Evanetics, Inc

 

“Josh Bloch gives great insight into best practices that really can only be discovered after years of study and experience.”
–Mark Mascolino, software engineer

 

“This is a superb book. It clearly covers many of the language/platform subtleties and trickery you need to learn to become a real Java master.”
–Victor Wiewiorowski, vice president development and code quality manager, ValueCommerce Co., Tokyo, Japan

 

“I like books that under-promise in their titles and over-deliver in their contents. This book has 57 items of programming advice that are well chosen. Each item reveals a clear, deep grasp of the language. Each one illustrates in simple, practical terms the limits of programming on intuition alone, or taking the most direct path to a solution without fully understanding what the language offers.”

–Michael Ernest, Inkling Research, Inc.

 

“I don’t find many programming books that make me want to read every page–this is one of them.”
–Matt Tucker, chief technical officer, Jive Software

 

“Great how-to resource for the experienced developer.”
–John Zukowski, author of numerous Java technology books

 

“I picked this book up two weeks ago and can safely say I learned more about the Java language in three days of reading than I did in three months of study! An excellent book and a welcome addition to my Java library.”
–Jane Griscti, I/T advisory specialist

Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.

 

This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.

 

Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

 

Highlights include:

  • New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more
  • Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization
  • How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language
  • Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io

Simply put, Effective Java™, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

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Price: $35.93 [Notify me when price goes down.]


Head First Design Patterns (Head First)
You're not alone.

At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun.

You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code.

You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern.

Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter.

With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts.

If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team..
Price: $25.12 [Notify me when price goes down.]


Clinically Oriented Anatomy (5th Edition)
Clinically Oriented Anatomy, Fifth Edition provides first-year medical and allied health students with the clinically oriented anatomical information that they need in study and practice. This book is renowned for its comprehensive coverage of anatomy, presented as it relates to the practice of medicine, dentistry, and physical therapy. This latest edition is fully updated with new content and additional features, including new surface anatomy and updated diagnostic images, new "Bottom Line" summaries that reinforce important concepts, and new clinical "Blue" boxes. Two bound-in CD-ROMs contain interactive case studies, USMLE-style review questions, and layered, rotatable anatomical illustrations generated from three-dimensional models of MRI images.
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Price: $41.06 [Notify me when price goes down.]


Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series)
Four top-notch authors present the first book containing a catalog of object-oriented design patterns Readers will learn how to use design patterns in the object-oriented development process, how to solve specific design problems using patterns, and gain a common vocabulary for object-oriented design..
Price: $33.93 [Notify me when price goes down.]


Learning Python, 3rd Edition
Portable, powerful, and a breeze to use, Python is ideal for both standalone programs and scripting applications. With this hands-on book, you can master the fundamentals of the core Python language quickly and efficiently, whether you're new to programming or just new to Python. Once you finish, you will know enough about the language to use it in any application domain you choose. Learning Python is based on material from author Mark Lutz's popular training courses, which he's taught over the past decade. Each chapter is a self-contained lesson that helps you thoroughly understand a key component of Python before you continue. Along with plenty of annotated examples, illustrations, and chapter summaries, every chapter also contains Brain Builder, a unique section with practical exercises and review quizzes that let you practice new skills and test your understanding as you go. This book covers: Types and Operations -- Python's major built-in object types in depth: numbers, lists, dictionaries, and more Statements and Syntax -- the code you type to create and process objects in Python, along with Python's general syntax model Functions -- Python's basic procedural tool for structuring and reusing code Modules -- packages of statements, functions, and other tools organized into larger components Classes and OOP -- Python's optional object-oriented programming tool for structuring code for customization and reuse Exceptions and Tools -- exception handling model and statements, plus a look at development tools for writing larger programs Learning Python gives you a deep and complete understanding of the language that will help you comprehend any application-level examples of Python thatyou later encounter. If you're ready to discover what Google and YouTube see in Python, this book is the best way to get started..
Price: $21.38 [Notify me when price goes down.]


Essential ActionScript 3.0 (Essential) (Essential)
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it..
Price: $29.64 [Notify me when price goes down.]


JavaScript: The Definitive Guide
This Fifth Edition is completely revised and expanded to cover JavaScript as it is used in today's Web 2.0 applications This book is both an example-driven programmer's guide and a keep-on-your-desk reference, with new chapters that explain everything you need to know to get the most out of JavaScript, including: Scripted HTTP and Ajax XML processing Client-side graphics using the canvas tag Namespaces in JavaScript--essential when writing complex programs Classes, closures, persistence, Flash, and JavaScript embedded in Java applications

Part I explains the core JavaScript language in detail. If you are new to JavaScript, it will teach you the language. If you are already a JavaScript programmer, Part I will sharpen your skills and deepen your understanding of the language.

Part II explains the scripting environment provided by web browsers, with a focus on DOM scripting with unobtrusive JavaScript. The broad and deep coverage of client-side JavaScript is illustrated with many sophisticated examples that demonstrate how to: Generate a table of contents for an HTML document Display DHTML animations Automate form validation Draw dynamic pie charts Make HTML elements draggable Define keyboard shortcuts for web applications Create Ajax-enabled tool tips Use XPath and XSLT on XML documents loaded with Ajax And much more

Part III is a complete reference for core JavaScript. It documents every class, object, constructor, method, function, property, and constant defined by JavaScript 1.5 and ECMAScript Version 3.

Part IV is a reference for client-side JavaScript, covering legacy web browser APIs, the standard Level 2 DOM API, and emerging standards such as the XMLHttpRequestobject and the canvas tag.

More than 300,000 JavaScript programmers around the world have made this their indispensable reference book for building JavaScript applications.

""A must-have reference for expert JavaScript programmers...well-organized and detailed."" -- Brendan Eich, creator of JavaScript.
Price: $24.50 [Notify me when price goes down.]



Learning ActionScript 3.0: A Beginner's Guide
Product Description
In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Praise
"The best ActionScript book ever written."
-Lee Brimelow, Creator of The Flash Blog.
Price: $23.39 [Notify me when price goes down.]


Designing Interfaces: Patterns for Effective Interaction Design
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.

UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence.

"Designing Interfaces" captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them.

Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight.

A book can't design an interface for you -- no foolproof design process is given here -- but "Designing Interfaces" does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately..
Price: $28.50 [Notify me when price goes down.]



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