Books about Sketching from Amazon.com



IlluStory Make Your Own Story Kit
Make your own book kit allows children to write and illustrate their own story. Receive a color-copied, professionally type-set book in a few short weeks. Children get to design cover and write About the Author biography page. Mail in story in the prepaid envelope, or create book entirely online.. Includes 18 book pages, 2 cover pages, 10 washable markers, story web planner, instructions, order form, and prepaid envelope.
Price: $12.75 [Notify me when price goes down.]


Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation Sketching, prototyping, and design are essential parts of the process we use to create new products Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft

"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto

Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions

"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter Gabriel

I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY

Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge

There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.

We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice.

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.

Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;
. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;
. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.

About the Author

Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.

* Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;

* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;

* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;

* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods..
Price: $32.06 [Notify me when price goes down.]


Sketching and Drawing for Children
Young artists can now learn all the fundamentals of art, including basic shapes, proportion, perspective, shading and movement in drawings with this easy-to-read instructional. With over 350 illustrations, Sketching and Drawing for Children starts out with simple objects, then moves on to progressively more difficult and complex pictures and scenes..
Price: $6.17 [Notify me when price goes down.]


How To Draw Manga: Sketching Manga-Style Volume 3: Unforgettable Characteristics
Sketching as an art form concerned with the quality and volume of information requires three skills: skill in communication, skill in composition, and skill in visual portrayal The artist taps into these three skills while carrying out a clear plan. Manga sketching, which goes one step further, involves the skill of making the fantastic seem plausible. It also involves skills in determining the quality of the information to be conveyed and how much of it to convey. These last two skills form the focus of this book..
Price: $15.85 [Notify me when price goes down.]


How To Draw Manga: Sketching Manga-Style Volume 4: All About Perspective (v. 4)
If an artist can draw an appealing character but is only able to create a flat, two-dimensional rendition, then that artist lacks sufficient skills in portrayal. Being able to create the illusion of three-dimensional space on a flat surface allows you, the artist, to portray a space with depth. Positioning a character within that space then allows you to create a richly portrayed scene with impact. Knowing perspective techniques is absolutely essential to creating such enriched scenes. Characters are inseparable from their settings. This book is two volumes condensed into one: a manual that thoroughly explains the basic techniques in drawing one-point, two-point, and three-point perspective plus other perspective techniques, as well as an advanced manual that offers and explains numerous, specific, practical examples..
Price: $17.17 [Notify me when price goes down.]


How To Draw Manga: Sketching Manga-Style Volume 1: Sketching As Composition Planning
This volume offers a brand-new "sketching to plan" tin can crammed full of sketching fundamentals for you to use when creating your own manga, as well as suggestions and ideas to help your artwork improve. This book is a brilliantly condensed can of artwork, jam-packed with a wide range of styles, ranging from renditions that are realistic without being slavishly naturalisitc to stylized "abstracted" and "exxagerated" renditions..
Price: $16.49 [Notify me when price goes down.]


Pencil Sketching, 2nd Edition
The bestselling classic updated and revised for a new generation
Portable, inexpensive, extremely versatile, and deceptively simple in design, the pencil, in the trained hand, gives rise to a veritably limitless array of strokes, contours, tones, and textures. For a quarter century, artists, architects, designers, and dabblers in the graphic arts have turned to Thomas Wang’s bestselling classic (100,000 copies sold) for their basic training in the art and science of pencil sketching. That’s because no other book covers so thoroughly, or with such clarity, economy, and grace the full spectrum of rudimentary and advanced pencil sketching techniques, from the basics of how to hold a pencil to the elements of composition, texture, line weight, and shading. Featuring nearly all new illustrations, and a valuable new chapter on sketching from memory. Pencil Sketching, Second Edition is sure to be the guide of choice for the next several generations of professionals and students.
Thomas Wang, MLA, ASLA (Lincoln, MA), is principal of Wang Associates International, a consulting firm specializing in landscape architecture and urban planning and design. He has taught at the University of Michigan and Harvard Graduate School of Design..
Price: $14.92 [Notify me when price goes down.]


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