Books about Surroundsound from Amazon.com



Surround Sound, Second Edition: Up and running
Fully updated throughout this best selling title on surround sound offers you a wealth of practical information, now considered the 'go to' book for those requiring a working knowledge. Concentrating specifically on surround audio, Holman provides clear comprehensive explanations of complex concepts, making this a must have book for all those in the field.

* Includes mixing tips for multichannel sound
* Step by step instructions for setting up a monitoring room
* Benefit from authors knowledge and clear explanations.
Price: $28.08 [Notify me when price goes down.]


Pro Tools Surround Sound Mixing
This essential guide takes you through all the steps you need to record, mix and produce multi-channel music with Digidesign's Pro Tools. It covers preproduction, recording, setup, mixing and delivery of surround music, and explains how you can use Pro Tools to deliver mixes in DVD-Vdieo, DVD-Audio, and SACD. You'll also learn about encoding mixes for Dolby Digital and DTS, mixing to picture, and the strengths of the Pro Tools platform. In addition, the included DVD provides audio examples of the concepts illustrated in the book..
Price: $22.91 [Notify me when price goes down.]


5.1 Surround Sound: Up and Running
5.1 Surround Sound: Up and Running offers a wealth of practical information for recording engineers. It examines such topics as loudspeakers, room acoustics, bass management, as well as a variety of available microphone and recording techniques and tips for postproduction. A thorough study of distribution formats, including an overview of existing and emerging media, and the psychoacoustics of multichannel sound complete this book.

Multichannel or surround sound involves recording sound on five separate channels and playing it back through an array of speakers. Developed a few years ago for the home theatre market, it is only now being introduced to the music industry with the acceptance of the new DVD audio format. This is the hottest topic in the music recording business, and it will require a major conversion on the part of the studios.

*Hottest topic in sound recording today
*Mixing tips for multichannel sound
*Step-by-step instructions for setting up a monitoring room
*In 2001 Tom Holman won a Scientific and Engineering Academy Award for the research and systems integration resulting in the improvement of motion picture loudspeaker systems.
Price: $43.08 [Notify me when price goes down.]


Instant Surround Sound Audio
* The V.A.S.S.T. Instant Series features a visually oriented, step-by-step instructional style that effectively guides readers through complex processes. * Surround sound is rapidly displacing stereophonic sound as the accepted standard. * This low-price-point book is an easy buy to provide the reader a foundation in the technology that will serve them regardless of the software they chose. Instant Surround Sound demystifies the multichannel process for both musical and visual environments. This comprehensive resource teaches techniques for mixing and encoding for surround sound. It is packed with tips and tricks that help the reader to avoid the most common (and uncommon) pitfalls. This is the fifth title in the new V.A.S.S.T. Instant Series.

Music and visual producers can enhance the listening experience and engage their audience more effectively with the improved perceptive involvement of surround sound.

Record, process, and deliver effective and stunning surround sound to your listener with the aid of this guide. Packed with useful, accessible information for novice and experienced users alike, you get carefully detailed screenshots, step-by-step directions, and creative suggestions for producing better audio projects.

Topics include:

· Evolution of surround sound-including a discussion of matrix and discrete formats and the related compression codes

· Recording-equipment and techniques to achieve the volume and placement that will immerse the listener in a unique aural environment

· Post-production hardware and software set-up of the surround sound desktop environment

· Channel management-the lowdown on LFE and center channels, and the upshot on downmixing

· Music surround mixing-adding effects and artificial ambience to the multi-track parts to craft a cohesive surround sound music mix

· Audio post-crafting an effective surround sound mix to accompany your videos with dialog, sound effects, sound design, Foley, and music resources

· Exporting files-encoding with separate, stand-alone software and encode options that may be built in to your authoring software.
Price: $12.99 [Notify me when price goes down.]


Spatial Audio (Music Technology) (Music Technology)
Explores the principles and practical considerations of spatial sound recording and reproduction Particular emphasis is given to the increasing importance of multichannel surround sound and 3D audio, including binaural approaches, without ignoring conventional stereo.

The enhancement of spatial quality is arguably the only remaining hurdle to be overcome in pursuit of high quality sound reproduction. The rise of increasingly sophisticated spatial sound systems presents an enormous challenge to audio engineers, many of whom are confused by the possibilities and unfamiliar with standards, formats, track allocations, monitoring configurations and recording techniques.

The author provides a comprehensive study of the current state of the art in spatial audio, concentrating on the most widely used approaches and configurations. Anyone wishing to expand their understanding of these cutting-edge technologies will want to own this book.

Keep up to date with the latest technology - 3D audio, surround sound and multichannel recording techniques
Enables you to cut through the common confusions and problems associated with the subject
Further your knowledge with this comprehensive study of the very latest spatial audio technologies and techniques.
Price: $46.86 [Notify me when price goes down.]


3-D Audio Using Loudspeakers (The Springer International Series in Engineering and Computer Science)
3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment.
3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones.
3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field..
Price: $163.00 [Notify me when price goes down.]


Surround-Sound Upgrades, Adjustments, and Discounts.: An article from: Sensible Sound
This digital document is an article from Sensible Sound, published by Sensible Sound on June 1, 2000. The length of the article is 2116 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: Surround-Sound Upgrades, Adjustments, and Discounts.
Author: Howard Ferstler
Publication:Sensible Sound (Magazine/Journal)
Date: June 1, 2000
Publisher: Sensible Sound
Page: 16

Distributed by Thomson Gale.
Price: $5.95 [Notify me when price goes down.]


Adaptive 3D Sound Systems (The Springer International Series in Engineering and Computer Science)
Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multiple-error filtered-x algorithm and the adjoint LMS algorithm.
The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters.
The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing..
Price: $154.00 [Notify me when price goes down.]


Surround-sound speakers put you in the action.(computer gaming)(Technology Information)(Column): An article from: Computer User
This digital document is an article from Computer User, published by MSP Communications on July 1, 2000. The length of the article is 568 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: Surround-sound speakers put you in the action.(computer gaming)(Technology Information)(Column)
Author: Brent Baude
Publication:Computer User (Magazine/Journal)
Date: July 1, 2000
Publisher: MSP Communications
Volume: 18 Issue: 9 Page: 61

Article Type: Column

Distributed by Thomson Gale.
Price: $5.95 [Notify me when price goes down.]


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