Books about Abstractions from Amazon.com



Objects, Abstraction, Data Structures and Design: Using Java version 5.0
This version of the book uses the latest Java technology, Java 2 Standard Edition Version 5.0 (J2SE V. 5.0), or otherwise known as "Version 5.0."

This revolutionary book intertwines problem solving and software engineering with the study of traditional data structures topics. The book emphasizes the use of objects and object-oriented design. Early chapters provide background coverage of software engineering. Then, in the chapters on data structures, these principles are applied. The authors encourage use of a five-step process for the solution of case studies: problem specification, analysis, design, implementation, and testing. As is done in industry, these steps are sometimes performed in an iterative fashion rather than in strict sequence. The Java Application Programming Interface (API) is used throughout the text. Wherever possible, the specification and interface for a data structure follow the Java Collections Framework.
  • Emphasizes the use of objects and object-oriented design
  • Provides a primer on the Java language and offers background coverage of software engineering
  • Encourages an iterative five-step process for the solution of case studies: problem specification, analysis, design, implementation, and testing
  • The Java Application Programming Interface (API) is used throughout
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Price: $78.99 [Notify me when price goes down.]


ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
  • Key features of ActionScript 3.0 and why it became an OOP language
  • OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
  • The benefits of using design patterns
  • Creational patterns, including Factory and Singleton patterns
  • Structural patterns, including Decorator, Adapter, and Composite patterns
  • Behavioral patterns, including Command, Observer, Strategy, and State patterns
  • Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time..
Price: $28.85 [Notify me when price goes down.]


Data Structures and Abstractions with Java (2nd Edition) (GOAL Series)

Using the latest features of Java 5, this unique object-oriented presentation introduces readers to data structures via thirty, manageable chapters.

KEY FeaturesTOPICS:

Introduces each ADT in its own chapter, including examples or applications. Provides

aA variety of exercises and projects, plus additional self-assessment questions throughout. the text

Includes generic data types as well as enumerations, for-each loops, the interface Iterable, the class Scanner, assert statements, and autoboxing and unboxing.

Identifies important Java code as a Listing. Provides

NNotes and Pprogramming Ttips in each chapter. For programmers and software engineers interested in learning more about data structures and abstractions.

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Price: $80.48 [Notify me when price goes down.]


Objects, Abstraction, Data Structures and Design: Using C++
"It is a practical book with emphasis on real problems the programmers encounter daily."
--Dr.Tim H. Lin, California State Polytechnic University, Pomona

"My overall impressions of this book are excellent. This book emphasizes the three areas I want: advanced C++, data structures and the STL and is much stronger in these areas than other competing books."
--Al Verbanec, Pennsylvania State University

Think, Then Code

When it comes to writing code, preparation is crucial to success. Before you can begin writing successful code, you need to first work through your options and analyze the expected performance of your design. That's why Elliot Koffman and Paul Wolfgang's Objects, Abstraction, Data Structures, and Design: Using C++ encourages you to Think, Then Code, to help you make good decisions in those critical first steps in the software design process.

The text helps you thoroughly understand basic data structures and algorithms, as well as essential design skills and principles. Approximately 20 case studies show you how to apply those skills and principles to real-world problems. Along the way, you'll gain an understanding of why different data structures are needed, the applications they are suited for, and the advantages and disadvantages of their possible implementations.

Key Features
* Object-oriented approach.
* Data structures are presented in the context of software design principles.
* 20 case studies reinforce good programming practice.
* Problem-solving methodology used throughout... "Think, then code!"
* Emphasis on the C++ Standard Library.
* Effective pedagogy..
Price: $80.72 [Notify me when price goes down.]


Problem Solving, Abstraction & Design Using C++ (5th Edition)
Problem Solving, Abstraction, and Design Using C++ presents and reinforces basic principles of software engineering design and object-oriented programming concepts while introducing the C++ programming language. The hallmark feature of this book is the Software Development Method that is introduced in the first chapter and carried throughout in the case studies presented..
Price: $81.41 [Notify me when price goes down.]


Structure and Interpretation of Computer Programs, Second Edition
Abelson and Sussman's classic Structure and Interpretation of Computer Programs teaches readers how to program by employing the tools of abstraction and modularity. The authors' central philosophy is that programming is the task of breaking large problems into small ones. The book spends a great deal of time considering both this decomposition and the process of knitting the smaller pieces back together.

The authors employ this philosophy in their writing technique. The text asks the broad question "What is programming?" Having come to the conclusion that programming consists of procedures and data, the authors set off to explore the related questions of "What is data?" and "What is a procedure?"

The authors build up the simple notion of a procedure to dizzying complexity. The discussion culminates in the description of the code behind the programming language Scheme. The authors finish with examples of how to implement some of the book's concepts on a register machine. Through this journey, the reader not only learns how to program, but also how to think about programming..
Price: $94.13 [Notify me when price goes down.]



Program Development in Java: Abstraction, Specification, and Object-Oriented Design
Written by a world-renowned expert on programming methodology, this book shows how to build production-quality programs--programs that are reliable, easy to maintain, and quick to modify. Its emphasis is on modular program construction: how to get the modules right and how to organize a program as a collection of modules. The book presents a methodology effective for either an individual programmer, who may be writing a small program or a single module in a larger one; or a software engineer, who may be part of a team developing a complex program comprised of many modules. Both audiences will acquire a solid foundation for object-oriented program design and component-based software development from this methodology. Because each module in a program corresponds to an abstraction, such as a collection of documents or a routine to search the collection for documents of interest, the book first explains the kinds of abstractions most useful to programmers: procedures; iteration abstractions; and, most critically, data abstractions. Indeed, the author treats data abstraction as the central paradigm in object-oriented program design and implementation. The author also shows, with numerous examples, how to develop informal specifications that define these abstractions--specifications that describe what the modules do--and then discusses how to implement the modules so that they do what they are supposed to do with acceptable performance. Other topics discussed include: Encapsulation and the need for an implementation to provide the behavior defined by the specification Tradeoffs between simplicity and performance Techniques to help readers of code understand and reason about it, focusing on such properties as rep invariants and abstraction functions Type hierarchy and its use in defining families of related data abstractions Debugging, testing, and requirements analysis Program design as a top-down, iterative process, and design patterns The Java programming language is used for the book's examples. However, the techniques presented are language independent, and an introduction to key Java concepts is included for programmers who may not be familiar with the language. .
Price: $39.00 [Notify me when price goes down.]


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