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The Art of WALL.E
Pixar Animation Studios, the innovators behind Toy Story, Finding Nemo, and Ratatouille, has again reinvented the genre with WALL E. When a robot searching for a connection finds EVE, a sleek female probe-droid from outer space, he embarks on an adventure-filled journey across the galaxy. Inspired by classic films, and a brave venture in its own right, WALL E is set to awe audiences this summer. The Art of WALL E includes more than 250 imaginative pieces of concept art, including storyboards, full-color pastels, digital and pencil sketches, character studies, color scripts, and more. The astute text—featuring quotes from the director, artists, animators, and production team—unearths the filmmakers' historical inspirations and reveals a studio confidently pushing the limits of animation..
Price: $25.05
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The Pixar Touch: The Making of a Company
The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios: the first in-depth look at the company that forever changed the film industry and the “fraternity of geeks” who shaped it.
The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cel animation to computer-generated 3-D graphics. It’s a triumphant business story of a company that began with a dream, remained true to the ideals of its founders—antibureaucratic and artist driven—and ended up a multibillion-dollar success.
We meet Pixar’s technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by Disney’s Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.
Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by Disney’s The Sword in the Stone), and Price’s book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch . . .
Based on interviews with dozens of insiders, The Pixar Touch examines the early wildcat years when computer animation was thought of as the lunatic fringe of the medium.
We see the studio at work today; how its writers, directors, and animators make their astonishing, and astonishingly popular, films.
The book also delves into Pixar’s corporate feuds: between Lasseter and his former champion, Jeffrey Katzenberg (A Bug’s Life vs. Antz), and between Jobs and Michael Eisner. And finally it explores Pixar’s complex relationship with the Walt Disney Company as it transformed itself from a Disney satellite into the $7.4 billion jewel in the Disney crown. .
Price: $16.67
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Learning ActionScript 3.0: A Beginner's Guide
Product Description In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language. Praise "The best ActionScript book ever written." -Lee Brimelow, Creator of The Flash Blog.
Price: $22.91
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Foundation Flash CS3 for Designers (Foundation)
Flash is one of the most engaging and innovative, and versatile technologies available—allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better. In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more. And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience—Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects. - Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials.
- Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
- Learn from the expertswritten by renowned Flash designers Tom Green and David Stiller.
What youll learn- The ins and outs of the Flash CS3 interface
- How to use all of Flash CS3's essential features, such as text, graphics, and animation
- How to use video and sound effectively in Flash
- The basics of ActionScript 3.0
- Building Flash user interfaces rapidly using components.
- How to populate a Flash movie with dynamic data such as XML.
- The Basics of creating Flash Lite applications (Flash for mobile devices)
- Using Cascading Style Sheets with Flash
- Optimizing and publishing your Flash movies
Who is this book for? This book is for both beginners who want a solid grounding in Flash CS3, and designers with previous Flash experience, who want to get up to speed with the new features. Summary of Contents- Chapter 1: Learning the Flash CS3 Professional
- Chapter 2: Graphics in Flash CS3
- Chapter 3: Symbols and Libraries
- Chapter 4: ActionScript Basics
- Chapter 5: Audio in Flash CS3
- Chapter 6 Text in Flash CS3
- Chapter 7: Animation in Flash CS3
- Chapter 8: Video in Flash
- Chapter 9: Using the Flash UI Components to Build Interfaces
- Chapter 10: CSS and Flash
- Chapter 11: Dynamic Data (XML) and Flash
- Chapter 12: Going Mobile in Flash
- Chapter 13: Optimizing Flash Movies
- Chapter 14: Publishing Flash Movies
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Price: $18.99
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Essential ActionScript 3.0 (Essential) (Essential)
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it..
Price: $26.50
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Character Animation Crash Course!
Character Animation Crash Course! is a veritable Genie's lamp stuffed with everything the aspiring animator could wish for! Renowned animator Eric Goldberg's detailed text and drawings illuminate how to conceive characters "from the inside out" to create strong personalities. Classic animation techniques are analyzed and brought to life through this unique book and its accompanying CD that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classic cartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classic touch..
Price: $23.10
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The Macintosh iLife 08
The definitive iLife reference, completely updated and revised! The Macintosh iLife ’08is a lavishly illustrated handbook packed with easy-to-follow instructions, essential technical background, and tips for iLife users of all levels. Now in its sixth edition, it’s the world’s top-selling iLife book. • Shop ’til you drop at the iTunes Store—and wirelessly with the iPhone and iPod touch • Create a digital media center with Apple TV and your widescreen TV set • Improve your photography and video-shooting techniques • Produce spectacular slide shows, photo books, calendars, and greeting cards • Refine your photos to perfection with iPhoto’s new editing tools • Share photos via email, .Mac Web Gallery, DVD slide shows, and more • Assemble a video library with the all-new iMovie—and share your creations on YouTube • Record and arrange your own music with GarageBand • Create and publish your own Web sites, blogs, and podcasts • Preserve the past: digitize old records, photos, and movies The book: Each two-page spread is a self-contained tutorial or set of tips. Everything you need is at your fingertips, and every page is updated for iLife ’08, Mac OS X 10.5 Leopard, the iPhone, and latest iPods. The Web site: Get updates, tips, and much more at this book’s companion Web site, www.macilife.com. .
Price: $21.96
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Skin: The Complete Guide to Digitally Lighting, Photographing, and Retouching Faces and Bodies
Achieving accurate skin tones is one of the most challenging tasks in digital photography. Master this challenge with professional photographer Lee Varis as he covers a range of skin: women and men, young and old, various tones, in-studio and outdoors, tattoos, and more. His step-by-step tutorials and before-and-after illustrations demonstrate various techniques for topics such as digital-specific lighting challenges and what can and cannot be done in post-process. A free CD-ROM accompanies the book and contains sample image files to use while following the tutorials, plus equipment recommendations and technical reference materials that enhance and reinforce the instruction. Order your copy of this practical guide today and get a complete start-to-finish approach to integrating everything from posing models to shooting and retouching candid scenes..
Price: $21.20
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