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Ratha's Courage (The Named, Book 5)
Ratha and her clan, the Named, are sentient prehistoric big cats. In Ratha s Courage, the fifth book in the Named series, Ratha extends the use of the Red Tongue fire to a hunter tribe. One of the hunters ignites a blaze that sets off a devastating conflict between the two clans. Now Ratha must find the courage within herself to set it right. Ratha's Courage is the newest book in the series since 1994..
Price: $8.42
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Ratha's Creature (The Named)
Ratha and her clan are the Named, a band of intelligent wild cats whose society is based on herding deer. the Named have laws, language, traditions, and leaders they also have enemies the predatory raiders of the unNamed are driving them close to the edge of survival. then ratha, a mere yearling, discovers what she calls the "red tongue"—Fire. Her new weapon gives the Named a new defense, but it also rouses the ire of Meoran, the tyrannical clan leader. soon ratha finds herself in exile among the un- Named, but determined to survive..
Price: $3.20
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The American Journal of Anthropomorphics
"What, exactly, are Anthropomorphics?" is the question most people ask upon seeing this publication The answer is relatively simple -- an anthropomorphic character is any object or animal that is given human-like attributes that they would not normally possess. This type of character is most often seen in today's cartoons, where the industry term "funny animals" is used to describe them. But when you think about it, you realize that this sort of characterization is all about us; they are used to sell cereals, video games, snack foods, clothing... the use of "funny animals" in advertising has been growing constantly, and shows no sign of abating. However, unlike other genres, the anthropomorphic character artist occupies a special niche in the industry. Despite the focused need for highly talented artists in this area, advertising agencies and other companies often have very few sources to draw upon for quality artwork. Their normal "stable" of artists aren't really up to the task, as it takes years of very specialized effort to be able to draw animal characters truly well. Often these firms wind up making do with lower quality art than they could have had -- and losing out on sales a more attention-catching character might have brought in. The Journal was designed to act as a middle ground where demand could find supply, and everyone would benefit thereby. It acts as volumes of "headshots" do for actors -- interested companies and individuals who want to commission an artist from the Journal will find their direct contact information inside -- along with specific rates for illustration, if available... a cost-saving benefit you would find almost nowhere else in the artistic world. Furthermore, unlike industry "black books" that can charge upwards of $3,000 per page for the "priviledge" of an artist being able to feature his work in them, the American Journal charges the artists that participate nothing. Not one thin dime. It is, for them, a free resource and service. A concerted effort was made to produce a very high quality product; from the layout and content to the selection of paper, cover stock and binding. We hope you enjoy it, and appreciate your supporting our efforts on behalf of our artists contained within..
Price: $5.43
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Furry! The Best Anthropomorphic Fiction Ever!
Usually taking the form of human characteristics given to animals, anthropomorphics have been with humanity from the earliest cave paintings to our modern marketing icons and sports mascots. In the last several decades, the study of and fandom for anthropomorphics (commonly called the "furry" fandom) had been recognized as unique, and deserving of attention. From Watership Down to Redwall, fantasy fans have flocked to heroic tales of furry heroes. In Furry!, "furry fiction expert" and editor Fred Patten takes readers through some of the best-loved and most memorable furry stories ever written. This anthology of furry fiction features twenty-six of the best stories from long-running literary magazines such as Anthrolations, PawPrints Fanzine, The Ever-Changing Palace, Tales of the Tai-Pan Universe, and Yarf! Included are stories by Lawrence Watt-Evans, Watts Martin, Michael H. Payne, Gene Breshears, Brock Hoagland, Mel White, Phil Geusz, and many others. This collection also features informative introductions and bibliographies detailing the origins and history of the sub-genre..
Price: $1.10
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More Terrible Than Chains: Leanna's Story
This is the story of Leanna, a fennec fox morph bred as a sex slave. Rescued from a foundering slaver starship, shi is taken into the care of an unusual extended family where shi starts to dare dream of a normal life. However, how can shi gain such when shi has to cope with a gene-engineered body that has extremes so cruel, its bonds are more terrible than chains? STRONG ADULT THEMES..
Price: $19.95
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JADECLAW: Anthropomorphic Fantasy Role-Playing (Jadeclaw)
Enter the world of Zhongguo, where Dragons and Phoenixes live among Cats, Rats, Dogs, and dozens of other races ... Where the Celestial Bureaucracy governs not only the Noble Houses of Earth, but also the Heaven Court and even the weather itself ... Where evil lurks in forgotten places, and ambition stirs in the hearts of the greedy and the wrathful ... Where masters of the mystic martial arts make impossible feats look effortless ... Where wizards conjure forth balls of fire, bolts of lightning, thunderstorms, or even changes to fate itself ... Where adventure can be found from the uncharted wilderness, to the Forbidden City of Majing, and all places in between.JADECLAW: Anthropomorphic Fantasy Role-Playing is a complete game in one volume. Create the character you want to play from the many Races and Careers of Zhongguo, or invent your own. Immerse yourself in martial-arts battles and spell-casting with a game system that is simple to learn yet endless in possibility. Experience the wonder of a fantastic kingdom where the destiny of a thousand years can be decided in an instant.Highlights of this revised edition include: * Hard-bound, with sewn binding and end papers * Over 100 illustrations reproduced in full color * Revised, re-edited, and updated.
Price: $39.99
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Bloodsucking Witchcraft: An Epistemological Study of Anthropomorphic Supernaturalism in Rural Tlaxcala
In the rural areas of south-central Mexico, there are believed to be witches who transform themselves into animals in order to suck the blood from the necks of sleeping infants. This book analyzes beliefs held by the great majority of the population of rural Tlaxcala a generation ago and chronicles its drastic transformation since then. "The most comprehensive statement on this centrally important ethnographic phenomenon in the last forty years. It bears ready comparison with the two great classics, Evans-Pritchard's Witchcraft Among the Azande and Clyde Kluckhohn's Navaho Witchcraft."—Henry H. Selby.
Price: $40.00
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Jadeclaw: Anthropomorphic Fantasy Role Playing
Enter the world of Zhongguo, where Dragons and Phoenixes live among Cats, Rats, Dogs, and dozens of other races … Where the Celestial Bureaucracy governs not only the Noble Houses of Earth, but also the Heaven Court and even the weather itself … Where evil lurks in forgotten places, and ambition stirs in the hearts of the greedy and the wrathful … Where masters of the mystic martial arts make impossible feats look effortless … Where wizards conjure forth balls of fire, bolts of lightning, thunderstorms, or even changes to fate itself … Where adventure can be found from the uncharted wilderness, to the Forbidden City of Majing, and all places in between. Jadeclaw: Anthropomorphic Fantasy Role-Playing is a complete game in one volume. Create the character you want to play from the many Races and Careers of Zhongguo, or invent your own. Immerse yourself in martial-arts battles and spell-casting with a game system that is simple to learn yet endless in possibility. Experience the wonder of a fantastic kingdom where the destiny of a thousand years can be decided in an instant. Jadeclaw is another bold direction in fantasy role-playing games. Features include: Based on mythical China during time of the Warring States period. An innovative gaming system designed with both the novice and the experienced gamer in mind. Simple enough that one can start playing in only 15 minutes, yet with hundreds of options for an experience as complex and as rich as desired. 30 Races and over 70 character careers that can be mixed and matched without restrictions … plus rules for making your own races and careers! A diverse collection of magic representing over 200 spells!. Over 180 Martial Arts, including five "Secret Schools". A detailed campaign setting of Zhonggou, including over a dozen maps including a 2 page spread featuring the entire realm around Zhonggou, a wealth of resources, and descriptions of important personages and States. Over 288 Illustrations! To play Jadeclaw, you will also need pencil and paper, and polyhedral dice (four-sided, six-sided, eight-sided, ten-sided and twelve-sided)..
Price: $14.00
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