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Understanding Comics: The Invisible Art
A comic book about comic books. McCloud, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood More than just a book about comics, this gets to the heart of how we deal with visual languages in general "The potential of comics is limitless and exciting!" writes McCloud. This should be required reading for every school teacher. Pulitzer Prize-winner Art Spiegelman says, "The most intelligent comics I've seen in a long time.".
Price: $12.00
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How to Draw Pokemon
Grab your pencil. Pick up some paper. And get ready to tdraw the coolest, most action-packed Pokemon art ever. Catch step-by-step secret tips on drawing your favorite Pokemon, like Pikachu, Togepi, Chikorita, Meowth, Pichu, Houndour, Lugia, Cyndaquil, and more!Plus, draw bonus poses of Pokemon in action, and create your own battle scenes!You'll be a Pokmon drawing-Master in no time! .
Price: $1.88
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The Animator's Survival Kit
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans. .
Price: $17.89
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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential. Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics. Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users): .
Price: $11.90
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Preacher Vol. 3: Proud Americans
The Reverend Jesse Custer is a Texas minister who swears worse than a sailor and is not above killing people who get in his way. One might say he's lost his faith. No, he's just looking for God, and when he finds Him... Proud Americans is another sick and fun addition to the Preacher series. This book contains three story lines: One, a short tale about Custer's father in Vietnam. Two, a recounting of the transformation of Custer's Irish buddy Cassidy into a vampire and his coming to America. And three, the conclusion to the story begun in Preacher: Until the End of the World, the story of the angelic mafia (known as the Grail) who have come after Reverend Custer and the secret power inside him called "Genesis." --Jim Pascoe.
Price: $7.87
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The Complete Far Side 1980-1994 (2 vol set)
Gary Larson calls The Complete Far Side, the massive two-volume collection of his Far Side cartoons, an "18-pound hernia giver." Sure to give any coffee table a solid workout, the handsome and heavy 1,272-page "legacy book" is a must for fervent fans; over 4,300 single-panel comics with more than half in color and 1,100 that have not appeared in any book form before (the popular--and far less weighty--paperback collections). Set in rough chronological order, the comics share pages with occasional letters from fans, detractors, editors, folks made famous by a particular cartoon, and those begging for explanations. Though few explanations are provided (Larson personally supplies merely one, plus a single apology), this collection helps answer the inevitable "how do you think up these things" conundrum. Before each year's cartoons, Larson provides insight with essays about his childhood, various travels, occupational hazards, and his official rules for dealing with bedtime monsters (which often turned out to be his older brother). Most wonderful is the first essay on how the comic started. (His longtime editor Jake Morrissey's long introduction is a must read on The Far Side's story). Despite no central characters, it's easy to spot patterns in Larson's wild and wacky cartoons. Animals, insects, and inanimate objects often exhibit all-too-human impulses. Larson's subjects are often in scenes of peril--disasters, visits to hell, and perhaps a hundred cartoons set on a one-palm tree deserted island. It is what Larson's fertile imagination mined from those situations that created fans and enemies for 14 years. (Larson retired at his peak and then went into jazz music). The comics are not indexed (how could they be--first lines? listings of cartoons with cows?); finding a favorite requires a great memory for its publication date. Best simply to peruse the pages of this beautiful collection in which you will certainly find more than a few new chuckles before landing on your beloved Larson sketch. --Doug Thomas.
Price: $92.50
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The DC Comics Encyclopedia
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Mechanika: Creating the Art of Science Fiction with Doug Chiang
In this stunning collection of step-by-step lessons, award-winning entertainment artist Doug Chiang gives artists the inside scoop on his processes, techniques, and theories for creating eye-popping science fiction artwork. Readers will learn to draw the creatures, robots, vehicles and drama of distant worlds--perennial favorites in film, television, toys and games. With Chiang's expert advice, 25 step-by-step demonstrations using both traditional and digital techniques, and a stunning gallery showcasing his amazing visual style, artists have no choice but to be inspired to create their own phenomenal works of art...
Price: $14.59
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Kirby: King of Comics
Jack Kirby created or co-created some of comic books’ most popular characters including Captain America, The X-Men, The Hulk, The Fantastic Four, The Mighty Thor, Darkseid, and The New Gods. More significantly, he created much of the visual language for fantasy and adventure comics. There were comics before Kirby, but for the most part their page layout, graphics, and visual dynamic aped what was being done in syndicated newspaper strips. Almost everything that was different about comic books began in the forties on the drawing table of Jack Kirby. This is his story by one who knew him well—the authorized celebration of the one and only “King of Comics” and his groundbreaking work. “I don’t think it’s any accident that . . . the entire Marvel universe and the entire DC universe are all pinned or rooted on Kirby’s concepts.”—Michael Chabon .
Price: $18.00
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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
Character design is the key in many industriesand they're all covered in this book Practical step-by-step exercises Contributors include Glen Keane, Supervising Animator, Disney From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulanplus big-name experts in film, TV, video games, and graphic novelsmake a complex subject accessible to every artist..
Price: $11.15
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