Books about Console from Amazon.com



Wii For Dummies, New Edition (For Dummies (Computers))
Just got a Nintendo Wii game console? Thinking about one? Wii offers video games, exercise tools, the opportunity to create a cool Mii character, and lot of other entertainment options. Wii For Dummies shows you how to get the most from this fun family game system.

This book shows you how to get physical with Wii Sports, turn game time into family time, make exercise fun with Wii Fit, and discover Wii’s hidden talents, like displaying photos and browsing the Web. You’ll learn how to:

  • Hook up the Wii to your TV, home entertainment setup, or high-speed Internet connection
  • Get familiar with Wii’s unique controllers and learn to use the Nunchuk, Balance Board, Wheel, and Zapper
  • Explore the Wii Channels where you can shop for new games, play games online, check the news, and even watch videos
  • Create Mii avatars you can share, enter in contests, and use in games
  • Learn to use your whole body as a controller and get fit while you play
  • Identify the best games for parties, family events, nostalgia buffs, and even non-gamers
  • Build your skill at Wii tennis, golf, baseball, bowling, and boxing
  • Use the Wii Message Board and full-featured Web browser

With tips on choosing games, hot Wii Web sites, how to enjoy photos and slideshows on your Wii, and ways to prevent damage to (and from) Wii remotes, Wii For Dummies makes your new high-tech toy more fun than ever..
Price: $11.97 [Notify me when price goes down.]



The Book of Games Volume 2: The Ultimate Reference on PC & Video Games (Book of Games series)
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age range; notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
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Price: $15.22 [Notify me when price goes down.]


TextMate: Power Editing for the Mac (Pragmatic Programmers)
TextMate is a powerful tool for programmers, web designers, and anyone else who regularly needs to work with text files on Mac OS X. TextMate focuses on pragmatic automation, which means it will save you time time that's always in short supply. See how your lowly text editor can become a hard working member of your staff.

TextMate is a full-featured text editor available for Mac OS X that can greatly enhance your text manipulation skills. TextMate is actually a thin shell over a personalized team of robot ninjas ready to do your bidding. Let's face it, who doesn't want their very own team of robot ninjas?

With TextMate you can do your normal work, but signal the ever-watchful ninjas as you go. At your command, they will launch into action, slicing through text, building repetitive structures of data in the blink of an eye, and much more. They will even post to your blog, handle your IRC conversations, and read your email.

Inside this book you will learn how to teleport instantly to the exact line of the file you need to be on, edit the data with the briefest incantations of power, and banish the end result to the land of your choosing. It's magic, as you can plainly see.

Leave the days of dull work behind. Learn your spells, gain access to your team of robot ninjas, and you too will be able to edit text so effortlessly that everyone watching over your shoulder will be forced to ask, "Wait, how did you do that?".
Price: $16.57 [Notify me when price goes down.]



Hacking Video Game Consoles: Turn your old video game systems into awesome new portables (ExtremeTech)
Space Invaders and Asteroids are back!

Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials lists, tool tips, even advice on finding parts. Just wait 'til they see this at the high school reunion.

Ready? Let's get started

Plans and instructions for building eight handheld, classic video games
* Choosing a game system - Atari(r), Nintendo(r), Super Nintendo(r), or Playstation(r)1
* What you'll spend
* Electronics and soldering 101
* Hacking portable TVs for their screens
* Building the case - CNC or freehand?
* Yank the cord, install the batteries.
Price: $16.30 [Notify me when price goes down.]


Game Console Hacking: Having Fun While Voiding Your Warranty
In November of 1977, Atari shipped its first 400,000 Video Computer Systems. Since that time, over 1.2 billion consoles have been sold worldwide, and a large percentage of those are still hanging around as "classic systems". An avid (some would say rabid) community of video game hackers and hardware geeks has developed around a common passion to push their consoles, and the games themselves, beyond the functionality originally intended by the manufacturers. This book is the first on the market to cover the entire range of consoles produced over the last 25 years (most game hacks and geeks own multiple platforms). It provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends--from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube. Platforms covered in this book include Atari, Nintendo, Playstation, Xbox, and Gamepark 32..
Price: $19.99 [Notify me when price goes down.]


Interrogating Postfeminism: Gender and the Politics of Popular Culture (Console-ing Passions)
This timely collection brings feminist critique to bear on contemporary postfeminist mass media culture, analyzing phenomena ranging from action films featuring violent heroines to the “girling” of aging women in productions such as the movie Something’s Gotta Give and the British television series 10 Years Younger. Broadly defined, “postfeminism” encompasses a set of assumptions that feminism has accomplished its goals and is now a thing of the past. It presumes that women are unsatisfied with their (taken for granted) legal and social equality and can find fulfillment only through practices of transformation and empowerment. Postfeminism is defined by class, age, and racial exclusions; it is youth-obsessed and white and middle-class by default. Anchored in consumption as a strategy and leisure as a site for the production of the self, postfeminist mass media assumes that the pleasures and lifestyles with which it is associated are somehow universally shared and, perhaps more significantly, universally accessible.

Essays by feminist film, media, and literature scholars based in the United States and United Kingdom provide an array of perspectives on the social and political implications of postfeminism. Examining magazines, mainstream and independent cinema, popular music, and broadcast genres from primetime drama to reality television, contributors consider how postfeminism informs self-fashioning through makeovers and cosmetic surgery, the “metrosexual” male, the “black chick flick,” and more. Interrogating Postfeminism demonstrates not only the viability of, but also the necessity for, a powerful feminist critique of contemporary popular culture.

Contributors. Sarah Banet-Weiser, Steven Cohan, Lisa Coulthard, Anna Feigenbaum, Suzanne Leonard, Angela McRobbie, Diane Negra, Sarah Projansky, Martin Roberts, Hannah E. Sanders, Kimberly Springer, Yvonne Tasker, Sadie Wearing.
Price: $22.43 [Notify me when price goes down.]



The Black Art of Video Game Console Design

Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!

 

The Black Art of Video Game Console Design  is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more.

 

The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including:

 

• Basic atomic physics and semiconductor theory primer.
• Introduction to circuit analysis; current, voltage, and resistance.
• Analog design using discrete components.
• Digital electronics and Boolean algebra.
• Physical hardware construction and prototyping techniques.
• Combinational logic and advanced integrated circuit building blocks.
• Finite state machine design.
• Computer architecture and design.
• Understanding and using microprocessors and microcontrollers.
• Developing software for embedded systems.
• Designing video (NTSC/VGA), audio, and input device systems.
• Interfacing and communications.
• The complete design and discussion of numerous game systems including the XGameStations!

 

CD-ROM Contains
• PCB and circuit simulation tools.
• All necessary data sheets.
• Demos and source code.
• Complete designs to numerous embedded systems including the XGameStations.

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Price: $14.98 [Notify me when price goes down.]


The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
"The Xbox 360 Uncloaked" is the result of more than a hundred interviews, many at the highest levels of Microsoft, as well as countless months of independent investigative reporting With unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi goes beyond the official story to reveal a true insider's look at the creation of the XBox 360 and Microsoft's multi-billion dollar gamble to become a leading force in the global video game industry. Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating book..
Price: $16.00 [Notify me when price goes down.]


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