Books about Interface from Amazon.com



Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
Usability design is one of the most important--yet often least attractive--tasks for a Web developer In Don't Make Me Think, author Steve Krug lightens up the subject with good humor and excellent, to-the-point examples

The title of the book is its chief personal design premise All of the tips, techniques, and examples presented revolve around users being able to surf merrily through a well-designed site with minimal cognitive strain. Readers will quickly come to agree with many of the book's assumptions, such as "We don't read pages--we scan them" and "We don't figure out how things work--we muddle through." Coming to grips with such hard facts sets the stage for Web design that then produces topnotch sites.

Using an attractive mix of full-color screen shots, cute cartoons and diagrams, and informative sidebars, the book keeps your attention and drives home some crucial points. Much of the content is devoted to proper use of conventions and content layout, and the "before and after" examples are superb. Topics such as the wise use of rollovers and usability testing are covered using a consistently practical approach.

This is the type of book you can blow through in a couple of evenings. But despite its conciseness, it will give you an expert's ability to judge Web design. You'll never form a first impression of a site in the same way again. --Stephen W. Plain

Topics covered:

  • User patterns
  • Designing for scanning
  • Wise use of copy
  • Navigation design
  • Home page layout
  • Usability testing
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Price: $23.14 [Notify me when price goes down.]


The Design of Everyday Things
With the many recent advances in technology, it seems, there has followed a diminution of quality Electronic books have several advantages over their print counterparts, for instance. But for the time being, they're hard to use and unattractive to boot. Computers, which are supposed to make our lives easier, are commonly sources of frustration and wasted time. Movies are wondrously chock-a-block with special effects--but someone forgot the story. And so on.

Donald Norman, a retired professor of cognitive science, is bothered to no end by the fact that grappling with unfriendly objects now takes up so many of our hours. Over the course of several books, of which The Psychology of Everyday Things was the first, he has railed against bad design. He scrutinizes a range of artifacts that are supposed to make our daily living a little easier, and he finds most of them wanting. Why, he asks, does a door need instructions that say "push" or "pull"? A well-designed object, he argues, is self-explanatory. But well-designed objects are increasingly rare, for the present culture places a higher value on aesthetics than utility, even with such items as cordless screwdrivers, dresser drawers, and kitchen cabinets. In their concern for creating "art," many designers don't seem to consider what people actually do with things. Such disregard, Norman suggests, leads to few objects being standardized: think of all the different kinds of unsynchronized clocks that lurk in microwave ovens, VCRs, coffee makers, and the like--and of all the different kinds of batteries needed to drive them. Why, he wonders, must we reset all those clocks whenever the power goes off? Some designer somewhere, he ventures, ought to develop a master clock that communicates with all other electric clocks in a home--one that, when reset, synchronizes its slave units.

You don't need to be especially interested in technological matters to enjoy Norman's arguments. The book's underlying question is aimed at a global audience: will the design of everyday things improve? If this entertaining and, yes, well-designed book changes even a few minds, perhaps it will. --Gregory McNamee.
Price: $6.41 [Notify me when price goes down.]



Designing Interfaces: Patterns for Effective Interaction Design
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.

UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence.

Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them.

Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight.

A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.

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Price: $28.94 [Notify me when price goes down.]


Windows Server® 2008 Resource Kit
Get the essential reference for deploying, managing, automating, troubleshooting, and optimizing Windows Server 2008 with expert insights and best practices from Microsoft Most Valuable Professionals (MVPs) and the Windows Server team at Microsoft. This official Microsoft® RESOURCE KIT features six volumes of in-depth technical information that every Windows® administrator needs to understand to master Windows Server 2008 administration. You get detailed information about networking, network aspect projection, security features, Internet Information Services (IIS) 7.0, Active Directory®, and Windows PowerShellTM. You also get more than 200 time-saving tools, scripts for automation, job aids, eBook resources, plus a fully searchable eBook of each RESOURCE KIT volume on DVD.

Key Book Benefits:

Provides six volumes of in-depth technical information for administering, optimizing, troubleshooting, and automating Windows Server 2008

Delivers definitive product information with expert insights straight from the Windows Server team at Microsoft, Microsoft MVPs, and field consultants

Details information that every Windows administrator needs about Windows Server performance, troubleshooting, security services, group policy, Active Directory, IIS 7, and Windows PowerShell

Features a DVD with more than 200 essential tools and scripts, eBooks with additional technical information, tips, and best practices plus a fully searchable eBook of all six RESOURCE KIT volumes.
Price: $151.96 [Notify me when price goes down.]



CSS: The Definitive Guide

CSS: The Definitive Guide, 3rd Edition, provides you with a comprehensive guide to CSS implementation, along with a thorough review of all aspects of CSS 2.1. Updated to cover Internet Explorer 7, Microsoft's vastly improved browser, this new edition includes content on positioning, lists and generated content, table layout, user interface, paged media, and more.



Simply put, Cascading Style Sheets (CSS) is a way to separate a document's structure from its presentation. The benefits of this can be quite profound: CSS allows a much richer document appearance than HTML and also saves time -- you can create or change the appearance of an entire document in just one place; and its compact file size makes web pages load quickly.



CSS: The Definitive Guide, 3rd Edition, provides you with a comprehensive guide to CSS implementation, along with a thorough review of all aspects of CSS 2.1. Updated to cover Internet Explorer 7, Microsoft's vastly improved browser, this new edition includes content on positioning, lists and generated content, table layout, user interface, paged media, and more. Author Eric Meyer tackles the subject with passion, exploring in detail each individual CSS property and how it interacts with other properties. You'll not only learn how to avoid common mistakes in interpretation, you also will benefit from the depth and breadth of his experience and his clear and honest style. This is the complete sourcebook on CSS.



The 3rd edition contains:





  • Updates to reflect changes in the latest draft version of CSS 2.1
  • Browser notes updated to reflect changes between IE6 and IE7
  • Advanced selectors supported in IE7 and other major browsers included
  • A new round of technical edits by a fresh set of editors
  • Clarifications and corrected errata, including updated URLs of referenced online resources


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Price: $24.99 [Notify me when price goes down.]


Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential How do you present large volumes of information to people who need to find what they're looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and easy to navigate.

The new edition is thoroughly updated to address emerging technologies -- with recent examples, new scenarios, and information on best practices -- while maintaining its focus on fundamentals. With topics that range from aesthetics to mechanics, "Information Architecture for the World Wide Web" explains how to create interfaces that users can understand right away. Inside, you'll find: An overview of information architecture for both newcomers and experienced practitioners The fundamental components of an architecture, illustrating the interconnected nature of these systems. Updated, with updates for tagging, folksonomies, social classification, and guided navigation Tools, techniques, and methods that take you from research to strategy and design to implementation. This edition discusses blueprints, wireframes and the role of diagrams in the design phase A series of short essays that provide practical tips and philosophical advice for those who work on information architecture The business context of practicing and promoting information architecture, including recent lessons on how to handle enterprise architecture Case studies on the evolution of two large and very different information architectures, illustrating best practices along the way

How do you documentthe rich interfaces of web applications? How do you design for multiple platforms and mobile devices? With emphasis on goals and approaches over tactics or technologies, this enormously popular book gives you knowledge about information architecture with a framework that allows you to learn new approaches -- and unlearn outmoded ones..
Price: $22.24 [Notify me when price goes down.]



World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
“WoW” is what you’ll say when you see how many ways you can tweak the World of Warcraft interface after you read this book! If you’re new to programming, we’ll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with templates, function hooking, custom graphics, state headers, and more. We’ll even help you distribute your addons, making WoW better for everybody.
  • Respond to events, creates frames, and use the WoW API to interact with the game
  • Learn the Lua programming language through interactive examples, from values and variables to custom functions and control structures
  • Write well-formed XML and validate using schemas
  • Find specific functions easily in the comprehensive references of APIs, API categories, events, and widgets
  • Create custom graphics, scroll frames, dropdown menus, and much more

A Note from the Publisher:

In the first printing, we mistakenly omitted the Authors’ Acknowledgements, which included the names of many World of Warcraft community members who helped bring this book to market.  I want to publicly thank them for their efforts, and apologize for the omission, which will be corrected in the second printing.

It is the members of the WoW community that make Blizzard’s amazing game an even greater experience for millions of players around the world, and their efforts on this book are greatly appreciated.

Chris Webb
Executive Editor

From the Authors:

James and Lee Whitehead, thank you for standing behind me on everything that I’ve done throughout my wacky life. None of this would have been possible without the guidance and support that you’ve provided me. Michelle Hastings, thank you for finding a way to bridge a 5300 mile gap and still make me feel like I’m in your living room. Robert and Gregory Whitehead, thank you for sticking by me wherever I am and whatever I do without ever passing judgment. Tom Harper, thank you for letting me be a part of your life. Every single day with you is an adventure I can’t wait to begin, and you have changed my life forever.

Jamie Anderson and Edward Wilman, thank you for letting us invade your sanctuary and for being such good friends. Charlie Radcliffe, Björn Alfthan, Anne Christianson, and Chris McCabe, thank you for being great flatmates. Worcester College MCR, thank you for giving me a community of friends in a very foreign land.

Karen Hobson, thank you for being so helpful and supportive throughout the last two projects; you’ve helped keep me afloat. Sam Lantinga, thank you for all the time and effort you put into helping the World of Warcraft community. Kevin M. Kelly, thank you for your odd sleep patterns and availability; exploration of the unknown is always easier when you have a friend with a map. Daniel Stephens, thank you for your help digging through various parts of the API and for giving me a good jumping-off point for my data exploration.

Chris Webb, thank you for bringing this book and Hacking World of Warcraft into existence. Both books serve as great resources for the WoW UI community. Maryann Steinhart, thank you for your guidance through the entire process. Your feedback, as always, has proved instrumental to the process. Matthew and Bryan, for working with me on this extremely ambitious project, it’s definitely been a rollercoaster.

Thanks to everyone who kept me moving when I needed a push, and those who slowed me down when I needed a break. Thank you to all of my users for putting up with bugs and lack of updates while the book was still being written; your patience and support is what keeps me writing addons. Finally, thank you to all the members of the WoW UI community for everything you do.--Jim

First, I would like to thank all those involved with the book: Jim for inviting me to take part; Bryan for sticking with it through all his work pressures; Chris, Maryann, and the rest of the folks at Wiley for allowing this project to materialize. Thanks to Rick and Stephen for picking apart our work. Supreme thanks go to Iriel, AnduinLothar, Cladhaire, MentalPower, Esamynn, Beladona, Krka, Legorol, Shirik, Cidan, Kevin, Sam, and all the members of #wow-lounge for putting up with our incessant questions. Thank you to all the folks who helped us churn out the API docs at the 11th hour.

Thank you to PepsiCo and Rockstar, Inc., without whose caffeinated beverages I never would have completed my chapters. I’d also like to thank whoever made the massage pad I keep on my computer chair. The best go out to the folks behind “Brisco County Jr.,” “Firefly,” and every other television series that should’ve gone on for years. For entertaining me in my few breaks, xkcd.org, bash.org, Portal, World of Warcraft, “Bones,” “Nip/Tuck,” and “Mythbusters” have my undying gratitude. What thanks for a book of this nature would be complete without recognition of Blizzard for its wonderful product and incredible passion?

Special thanks go out to my de facto colleagues from the UI & Macros forum for their hard work, dedication, and flaming of people who didn’t read the stickies while I devoted my time to this project: Troodi, the nicest troll I’ve ever met; Jelly, enthusiastic ForumToCPoster user; Kamdis, female Draenei—@@’nuff said; Lunessa, my no. 1 supporter for my presidential bid; Lopeppeppy, whose name I can finally type from memory; Kaydeethree, with the best diagram of how to find stickies ever; Kelfarr, under people’s skin before he even posts; Alestane, unnervingly patient; Valaron, never met a better Orc; Lealla, yay drood!; Aella, whom I always confuse with Lealla; everybody else whom I forgot to name; and our Administratrix Extraordinaire, Cairenn, for holding everything together!

My deepest thanks go to my family for making me who I am, and, most important, to my wife, Juliella, thank you for supporting me in this endeavor even when it meant I had to put you on /ignore from time to time.--Matthew

Wanda and Joe Newman, for the hours you put up with me not being willing to get off the computer. Thanks for all the support over the years, and for buying me my first copy of VB when I was 15, and sorry for all the arguments. Willis McLemore, thanks for supporting me without ever expecting anything from me.

Brent Miller, for helping me really start out on this awesome journey. You helped guide me when I first got started doing WoW addons, and many of the things we talked about helped shape me as a professional coder. Thanks for the first versions of Ace and for shrugging off all that responsibility onto me when you left. Oh, and thanks for listening to me rant.

Jim Whitehead and Matthew Orlando, you have been better co-authors than anyone else can ask for. Thanks for putting up with me while I learned how to do this, and for handling the content that I had no clue about. Sorry again for the times when I got overwhelmed. Thanks to all the editors and support from Wiley for helping me get through this, and for putting up with me when I gave you problems.

PProvost, Ammo, Cladhaire, hyperChipmunk, kergoth, Mikk, Nargiddley, pastamancer, nevcairiel, Tekkub, Tem, vhaar, Wobin and the members of #wowace. Thanks for the ideas, inspiration, strife, and hard work. Thanks for helping WowAce grow to more than a million users and for all the great mods!

Shirik, Tekkub, Wobin, Mentalpower, Esamynn, Cide, Ammo, Nevcairiel, and Iriel (and any I have accidentally forgotten). Thank you for helping so much on the reference. We would never have been done in time without you.

Karen Hobson. You’ve been a friend to me during some of the darkest times in my life, and I'll always treasure your company and support. I don’t think it’d be possible for me to thank you enough.

Aidan McLemore, who still thinks Daddy can do anything. Last, but by no means least, Kristina McLemore. Thanks for believing in me and following me across the country, for always loving me, and for helping me but, most important, for not divorcing me during the production of this book.--Bryan

A special thanks is owed to a group of hard-working members of the user interface community, without whom the reference section of this book would not have been completed. Each of you truly stepped up when we needed your help, and we’re extremely grateful for everything you’ve done for us. Thank you [Ammo], Beladona, Cide, Gazmik, JoshBorke, MentalPower, Nevcairiel, Shirik, Tem, and Wobin for giving us your time, and a little bit of your sanity.

Dan Fernandez, thank you for your work on the World of Warcraft AddOn Studio and your help in writing Chapter 14. We’re hopeful that the software will continue to develop and mature as another tool in the addon author’s toolbox..
Price: $21.84 [Notify me when price goes down.]



SharePoint 2007 User's Guide: Learning Microsoft's Collaboration and Productivity Platform

Microsoft Office SharePoint Server 2007 and Windows SharePoint Services 3.0 is the next generation of Microsoft SharePoint technologies These products expand on SharePoints information-sharing and collaboration capabilities, which allow you to create true enterprise information management, information sharing, and collaboration solutions.

SharePoint 2007 Users Guide: Learning Microsoft's Collaboration and Productivity Platform is the follow-up edition to the successful SharePoint 2003 Users Guide (Apress, 2005). This book provides guidance about the new workflows, interface, and other technologies within SharePoint 2007. Authors Seth Bates and Tony Smith describe SharePoint in a variety of environments, and have the expertise and ability to stand behind this useful guidecatered to anyone who works with SharePoint technologies in any capacity.

Related Titles

  • Pro Access 2007
  • Pro InfoPath 2007
  • Workflow in the 2007 Microsoft Office System
  • Pro SharePoint Solution Development: Combining .NET, SharePoint and Office 2007
  • SharePoint 2007 User's Guide: Learning Microsoft's Collaboration and Productivity Platform
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Price: $25.02 [Notify me when price goes down.]


Getting to Know ArcGIS Desktop: The Basics of ArcView, ArcEditor, and ArcInfo Updated for ArcGIS 9 (Getting to Know series)
With revised material and new exercises based on ArcGIS version 9, this updated work acquaints geographers and GIS professionals with the principles of GIS as it teaches the mechanics of using ArcGIS software. Conceptual material is followed by scripted software exercises. Necessary GIS skills are presented in a variety of areas--map symbology, data overlay, map projection, and data conversion--as the making of maps and the analysis of geographic data is conceptualized. Spatial modeling exercises using the Model Builder technology of ArcGIS version 9 are also provided. Other topics covered include organizing data, planning a GIS project, creating derived data, and presenting results..
Price: $38.98 [Notify me when price goes down.]


Head First Object-Oriented Analysis and Design (Head First)
"Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner."

Ivar Jacobson, Ivar Jacobson Consulting

"I just finished reading HF OOA&D and I loved it! The thing I liked most about this book was its focus on why we do OOA&D-to write great software!"

Kyle Brown, Distinguished Engineer, IBM



"Hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why."

Edward Sciore, Associate Professor, Computer Science Department, Boston College



Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy.



But how?



Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to:

  • Use OO principles like encapsulation and delegation to build applications that are flexible
  • Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code
  • Leverage the power of design patterns to solve your problems more efficiently
  • Use UML, use cases, and diagrams to ensure that all stakeholders are communicating clearly to help you deliver the right software that meets everyone's needs.


By exploiting how your brain works, Head First Object-Oriented Analysis & Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this!

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Price: $28.71 [Notify me when price goes down.]


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