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The LEGO MINDSTORMS NXT Idea Book: Design, Invent, and Build
If you're serious about having fun with LEGO robotics, you've come to the right place. The team behind The NXT STEP blog - the authoritative online source for MINDSTORMS NXT information and advice - has packaged its considerable skills and experience in this book. Inside, you'll find some of the team's best ideas for creating cool and sophisticated models, including instructions for eight robots you can build yourself. Follow along with the MINDSTORMS NXT experts as they explain the fundamentals of programming and design, accompanied by CAD-style drawings and an abundance of screenshots that make it easy for you to master the MINDSTORMS NXT system. You'll get an overview of the NXT parts (beams, sensors, axles, gears, and so on) and clear instructions for combining them to build and program working robots. The LEGO MINDSTORMS NXT Idea Book delves into the complexities of the NXT programming language (NXT-G) and offers tips for designing and programming robots, using Bluetooth, creating an NXT remote control, troubleshooting, and much more. Here are just a few of the robots you'll learn to build in The LEGO MINDSTORMS NXT Idea Book:
RaSPy, a robot that plays Rock, Scissors, Paper 3D PhotoBot, a robot that will help you take photographs that can be converted into 3D images Slot Machine, complete with flashing lights and a lever ScanBot, a robot that scans black-and-white pictures and displays the images on the NXT's LCD Beach Buggy Chair, a roving, rambling robot CraneBot, a crane-like grabbing robot LEGO fans of all ages will find this book to be an ideal jumping off point for doing more with MINDSTORMS NXT. The only ingredient you need to add is your imagination!.
Price: $18.17
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The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf..
Price: $11.29
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Love Invents Us
National Book Award finalist Amy Bloom has written a tale of growing up that is sharp and funny, rueful and uncompromisingly real.  A chubby girl with smudged pink harlequin glasses and a habit of stealing Heath Bars from the local five-and-dime, Elizabeth Taube is the only child of parents whose indifference to her is the one sure thing in her life.  When her search for love and attention leads her into the arms of her junior-high-school English teacher, things begin to get complicated.  And even her friend Mrs. Hill, a nearly blind, elderly black woman, can't protect her when real love--exhilarating, passionate, heartbreaking--enters her life in the gorgeous shape of Huddie Lester.  With her finely honed style and her unflinching sensibility, Bloom shows us how profoundly the forces of love and desire can shape a life.  .
Price: $2.00
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Muckrakers: How Ida Tarbell, Upton Sinclair, and Lincoln Steffens Helped Expose Scandal, Inspire Reform, and Invent Investigative Journalism
Hold the presses! Here's the sensational story of the birth of investigative journalism in America At the turn of the 20th century, news reporters and monthly magazines collaborate to create a new kind of journalism—in-depth, serialized exposés of corporate, labor, and political corruption. Many of these stories become instant bestsellers in book format: books like The Jungle, Upton Sinclair's classic account of corruption in the meat-packing industry.
Ann Bausum's dramatic narrative follows a generation of dedicated journalists who force responsible changes in industry and politics as America thrives. Muckrakers is the inside story of public-spirited journalism right through its evolution, with profiles of latter-day practitioners like Woodward and Bernstein and today's Internet bloggers. Ann Bausum's storytelling savvy will engage and inspire young people to cherish age-old values such as truth and public accountability. Muckrakers is the scoop on American journalism..
Price: $12.09
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Pooh Invents a New Game and Other Stories (Winnie the Pooh)
Generations of children have grown up on Winnie the Pooh's adventures with his forest friends These sparkling audio adaptations of A.A. Milne's beloved stories—now available on CD—feature an all-star cast of readers, including Oscar winner Judi Dench. Three cheers for that silly old bear!  In Pooh Invents a New Game, Rabbit has a busy day, Pooh invents a new game, it is shown that Tiggers don't climb trees, a search is organized, and Piglet does a very grand thing. .
Price: $3.29
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If Nobody Loves You Create the Demand: A Powerful Jolt of Entrepreneurial Energy and Wisdom
Do you dream of becoming a successful entrepreneur? Or have you already started a business and need a boost to get it going? This unabridged audio version, read by the author, provides the spark that will make your dream a reality. Drawing on years of personal and professional experience, Dr. Joel Freeman gives advice, shares experiences from his successful entrepreneurial adventures and takes you on a humorous but rewarding, journey. Filled with proven ideas and hints on how to get maximum marketing impact through elbowgrease and ingenuity, this CD is like having your own private consultant and entrepreneurial mentor. Listen to it and learn how to create the demand for your own business venture..
Price: $7.50
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Code Name Ginger: The Story Behind Segway and Dean Kamen's Quest to Invent a New World
"It's going to change the world."-Dean Kamen They came from across the country and from the lab down the hall. Some left behind lucrative jobs, some moved their families Each hand-picked engineer was drawn by the same irresistible lure: the chance to work with a brilliant, eccentric inventor on a secret project. Dean Kamen was already a millionaire with an impressive list of medical inventions to his name, but none of them had excited him like his newest world-changer. Extraordinary things were happening inside his New Hampshire laboratory, things no one could find out about-at least not yet. This is the unforgettable story of "Ginger," officially named the Segway Human Transporter: a self-balancing, electric-powered people mover that Kamen called "magic sneakers." With the pacing and excitement of a suspense novel, Code Name Ginger documents the birth of a marvelous new technology and the feats of its remarkable inventor, his team of engineers, and the financiers who pursued them. Steve Kemper was the only journalist granted complete access to the Ginger project as the machine was designed, prototyped, and readied for manufacture. He takes us inside a world of ingenious engineering, in which improbable ideas become real: wheelchairs climb stairs, scooters balance on two wheels, polluted water is made clean. He reveals Kamen as few have seen him: in the heat of invention, racing against time, caught between his idealistic beliefs and his obsession to make Ginger a commercial success. He chronicles the wheeling and dealing of high-rolling investors and New Economy kingpins from John Doerr to Steve Jobs. And he delivers vital business lessons about leadership, entrepreneurship, marketing, and innovation while recounting a technological adventure that will be studied and argued about for decades. For anyone who has ever wondered what it was like inside Thomas Edison's lab or the Wright Brothers' garage, here is the twenty-first century equivalent. Step inside Dean Kamen's laboratory and discover the thrills and risks of invention. The Segway's story, like the machine itself, is appreciated best by climbing aboard and taking a ride. .
Price: $3.98
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