Books about Massively from Amazon.com



101 Ways to Massively Increase the Value of Your Real Estate without Spending Much Money
This book provides simple, effective strategies for increasing the value of your real estate holdings-without spending significant amounts of money in the process You will learn how to make a positive and lasting first impression and how to improve the rental value, rentability, market value, sales price, selling time and equity of your real estate properties..
Price: $12.40 [Notify me when price goes down.]


Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds (Complex Adaptive Systems)
How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems—and help them move beyond the centralized mindset..
Price: $15.74 [Notify me when price goes down.]


Exploiting Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series)

"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first.

"The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys."

--Aviel D. Rubin, Ph.D.
Professor, Computer Science
Technical Director, Information Security Institute
Johns Hopkins University

"Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."

--Cade Metz
Senior Editor

PC Magazine

"If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."

--Edward W. Felten, Ph.D.
Professor of Computer Science and Public Affairs
Director, Center for Information Technology Policy
Princeton University

"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional.

"Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."

--Daniel McGarvey
Chief, Information Protection Directorate
United States Air Force

"Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it.

"With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today."

--Greg Morrisett, Ph.D.
Allen B. Cutting Professor of Computer Science
School of Engineering and Applied Sciences
Harvard University

"If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk."

--Brian Chess, Ph.D.
Founder/Chief Scientist, Fortify Software
Coauthor of
Secure Programming with Static Analysis

"This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!"

--Pravir Chandra
Principal Consultant, Cigital
Coauthor of
Network Security with OpenSSL

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.

From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life®. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.

This book covers

  • Why online games are a harbinger of software security issues to come
  • How millions of gamers have created billion-dollar virtual economies
  • How game companies invade personal privacy
  • Why some gamers cheat
  • Techniques for breaking online game security
  • How to build a bot to play a game for you
  • Methods for total conversion and advanced mods

Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.

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Price: $25.97 [Notify me when price goes down.]


Massively Multiplayer Game Development 2 (Game Development)
As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP development team, not just the programmers. The articles include a wealth of unique knowledge acquired through the experiences of some of the online game industry's best and brightest developers. These developers have worked on the most successful and anticipated MMP games, such as EverQuest, Ultima Online, The Sims Online, Second Life, Asheron's Call, Star Wars Galaxies, and more. Programmers will find a wide array of technical tips and techniques throughout the collection, while designers and producers will find numerous articles filled with readable, informative insights to successful MMP design, along with time and costsaving production methods. Most of the articles are self-contained so they can be read in any order. There is also a companion Web site that will be updated frequently with development news and commentary from the biggest names in online game development. This collection will provide the entire team with ready-to-use techniques and innovative methods for solving all of your MMP challenges..
Price: $31.21 [Notify me when price goes down.]


Second Life: The Official Guide
Second Life: The Official Guide is the perfect book for anyone interested in Linden Labs fascinating Second Life metaverse This book explores in detail every aspect of Second Lifes rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents. 

The first part of the book, Getting a Second Life, acquaints potential and new players with the Second Life world. It describes the metaverses geography as well as its society, explaining the written and unwritten rules.

The second part, Living a Second Life, deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money.

The third part of the book, Success in Second Life, discusses ways to enjoy Second Life more. This section includes profiles of successful Second Life residents, discusses fascinating in-world events, and examines how some are using Second Life for business, training, and other purposes.

The book closes with a glossary as well as quick-reference and additional-resources appendices.

The accompanying CD-ROM features special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through installation and includes a code that grants a special object their first time entering the metaverse..
Price: $1.72 [Notify me when price goes down.]



Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
This book is about the fastest growing form of electronic game in the world - the Massively Multiplayer Online Role Playing Game (MMORPG). It introduces these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, and describes their evolution; it also delves into the psychology of the people who inhabit the game universe and explores the development of unique cultures, economies, moral codes, and slang in virtual communities. The work describes MMORPGs' ever-greater effect on society: for example, players can sell virtual goods for real money, creating a separate economy, and several governments have labeled the games a public health threat. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites..
Price: $34.30 [Notify me when price goes down.]


The Artilect War: Cosmists Vs. Terrans: A Bitter Controversy Concerning Whether Humanity Should Build Godlike Massively Intelligent Machines
This book’s main idea is that this century’s global politics will be dominated by the "species dominance" issue. 21st century technologies will enable the building of artilects (artificial intellects, artificial intelligences, massively intelligent machines) with 1040 components, using reversible, heatless, 3D, molecular scale, self assembling, one bit per atom, nano-teched, quantum computers, which may dwarf human intelligence levels by a factor of trillions of trillions and more.

The question that will dominate global politics this century will be whether humanity should or should not build these artilects. Those in favor of building them are called "Cosmists" in this book, due to their "cosmic" perspective. Those opposed to building them are called "Terrans," as in "terra," the Earth, which is their perspective. The Cosmists will want to build artilects, amongst other reasons, because to them it will be a religion, a scientist's religion that is compatible with modern scientific knowledge.

The Cosmists will feel that humanity has a duty to serve as the stepping-stone towards building the next dominant rung of the evolutionary ladder. Not to do so would be a tragedy on a cosmic scale to them. The Cosmists will claim that stopping such an advance will be counter to human nature, since human beings have always striven to extend their boundaries. Another Cosmist argument is that once the artificial brain based computer market dominates the world economy, economic and political forces in favor of building advanced artilects will be almost unstoppable. The Cosmists will include some of the most powerful, the richest, and the most brilliant of the Earth's citizens, who will devote their enormous abilities to seeing that the artilects get built. A similar argument applies to the military and its use of intelligent weaponry. Neither the commercial nor the military sectors will be willing to give up artilect research unless they are subjected to extreme Terran pressure.

To the Terrans, building artilects will mean taking the risk that the latter may one day decide to exterminate human beings, either deliberately or through indifference. The only certain way to avoid such a risk is not to build them in the first place. The Terrans will argue that human beings will fear the rise of increasingly intelligent machines and their alien differences. To build artilects will require an "evolutionary engineering" approach. The resulting complexities of the evolved structures that underlie the artilects will be too great for human beings to be able to predict the behaviors and attitudes of the artilects towards human beings. The Terrans will be prepared to destroy the Cosmists, even on a distant Cosmist colony, if the Cosmists go ahead with an advanced artilect building program.

In the short to middle term, say the next 50 years or so, the artificial brain based industries will flourish, providing products that are very useful and very popular with the public, such as teacher robots, conversation robots, household cleaner robots, etc. In time, the world economy will be based on such products. Any attempt to stop the development of increasingly intelligent artilects will be very difficult, because the economic and political motivation to continue building them will be very strong in certain circles. If the brain-based computer industries were to stop their research and development into artilects, then many powerful individuals, including the artilect company presidents and certain politicians will lose big money and political influence. They will not give up their status without a fight.

However, as the intelligence levels of the early artilects increases, it will become obvious to everyone that the intelligence gap between these artificial-brain-based products and human beings is narrowing. This will create a growing public anxiety. Eventually, some nasty incident or series of incidents will galvanize most of society against further increase of artificial intelligence in the artilects, leading to the establishment of a global ban on artilect research.

The Cosmists however, will oppose a ban on the development of more intelligent artilects, and will probably go underground. If the incidents continue and are negative enough, the anger and hatred of the Terrans towards the Cosmists will increase to the point where the Cosmists may decide that their fate is to leave the Earth, an option that is quite realistic with 21st century technology.

Since the Cosmists will include some of the most brilliant and economically powerful people on the planet, they will probably create an elite conspiratorial organization whose aim is to build artilects secretly.

The book presents a scenario in which the Cosmists create an asteroid-based colony, masked by some innocuous activity. In reality, this secret society devises a weapon system superior to the best on the Earth. With their wealth and the best human brains, this may be achievable. They will also start making advanced artilects. If the Terrans on the Earth discover the true intentions of the Cosmists, they will probably want to destroy them, but not dare to because of the counter threat of the Cosmists with their more advanced weapons. The stage is thus set for a major 21st century war in which billions of people die – "gigadeath."

This horrific number is derived from an extrapolation up the graph of the number of deaths in major wars from the beginning of the 19th century to the end of the 21st century. Approximately 200 million people died in the 20th century, for political reasons -- wars, purges, genocides, etc.

The profound schizophrenia that the author feels on the Cosmist/Terran species dominance issue will be felt by millions of people within a few years he expects. There is probably Cosmist and Terran in nearly all of us, which may explain why this issue is so divisive. The author is simply one of the first to feel this schizophrenia. Within a decade it may be all over the planet.

The last chapter of the book closes with a repetition of a pithy slogan that summarizes the two main viewpoints in the artilect debate in a nutshell; a debate that the author believes will be raging in the coming decades.

"Do we build gods, or do we build our potential exterminators?".
Price: $20.65 [Notify me when price goes down.]



The Massively Multiplayer Mystery (Spy Gear Adventures)

All fun and games?

not.

There's a hot new online gaming phenomenon that's got Team Spy Gear's classmates enthralled. But when the mass enthusiasm for the game gets kind of, well, intense, our spies decide they've got to figure out who's behind the game. Fast. Oh, and also how it all relates to the oldest surviving epic in British literature.

You know, just a typical day's work for our under-the-radar tween spies living in suburbia....
Price: $1.00 [Notify me when price goes down.]



Massively Multiplayer Games For Dummies (For Dummies (Sports & Hobbies))
Intrigued by MMGs?

Here's the place to start

Compare games, create a character, choose a guild to join, and have some fun!

So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world.

Discover how to
* Choose a game you'll enjoy
* Start developing a character
* Survive player vs. player combat
* Find useful gameplay guides
* Slay more monsters
* Team up with other players.
Price: $1.88 [Notify me when price goes down.]


Massively Multiplayer Game Development (Game Development Series)
Massively Multiplayer (MMP) game development is one of the fastest growing areas in the game market. With the first MMP releases, the genre took off with amazing speed, and as its popularity continues to soar, so do the many challenges, internationalization, customer support, hacking, and technological advancements. To keep up with these challenges, developers need to implement the best tools and techniques available. Massively Multiplayer Game Development provides these solutions. This comprehensive, insightful collection of articles is written by some of the industry's best MMP developers, and provides a wealth of unique knowledge acquired while working in the MMP trenches. Details on database techniques and game systems are also included. Unlike many programming books, Massively Multiplayer Game Development is intended to appeal to the entire team: programmers will find a multitude of technical ideas, and designers and producers will benefit from the detailed information on design, architecture, and customer support..
Price: $38.33 [Notify me when price goes down.]


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