Books about Polygon from Amazon.com



Introducing Character Animation with Blender
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file..
Price: $20.54 [Notify me when price goes down.]



Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library)
This book covers the basic aspects of polygonal modeling theory as well as practical lessons on topology construction most often overlooked in other titles. The book is not software specific and focuses on the fundamentals of the subdivision workflow and operations. Providing in-depth coverage of polygonal modeling, this book is dedicated to a discussion of the technical aspects and methods of modeling organic and inorganic objects, revealing the tricks for absolute control of polygonal mesh modeling. The book includes an illustrated quick start modeling guide to 3dsmax and Maya..
Price: $18.98 [Notify me when price goes down.]


A Scots Quair: Sunset Song / Cloud Howe / Grey Granite
One of the all-time greats of Scottish literature, truly revolutionary, A Scots Quair is a trilogy of novels: Sunset Song (1932), Cloud Howe (1933), and Grey Granite (1934). At each book's core is the heroine Chris Guthrie, as she grows from a child into adulthood through the Great War to the development of communism in the 1920s. Grassic Gibbon's writing is unique and riveting, blending Scots and English in an accessible style, and eloquent in its humanity and celebration of nature..
Price: $9.61 [Notify me when price goes down.]


Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, "voxel graphics," digitized sound and music, modem communications, and game assembly. Original. (Intermediate)..
Price: $68.83 [Notify me when price goes down.]


How to Solve Word Problems in Geometry (How to Solve Word Problems (McGraw-Hill))
The easiest way to solve the hardest problems! Geometry's extensive use of figures and visual calculations make its word problems especially difficult to solve. This book picks up where most textbooks leave off, making techniques for solving problems easy to grasp and offering many illustrative examples to make learning easy. Each year more than two million students take high school or remedial geometry courses. Geometry word problems are abstract and especially hard to solve--this guide offers detailed, easy-to-follow solution procedures. Emphasizes the mechanics of problem-solving. Includes worked-out problems and a 50-question self-test with answers..
Price: $14.99 [Notify me when price goes down.]


Kidnapped & Catriona
Kidnapped was first published in 1886, and Catriona, its sequel, in 1893. They are both novels of adventure and romance whose appeal to children and adults alike has not diminished in the century since they were written. This is the only edition to contain both novels in one volume..
Price: $9.24 [Notify me when price goes down.]


Game Modeling Using Low Polygon Techniques (Charles River Media Graphics)
The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development..
Price: $8.11 [Notify me when price goes down.]


The Power-House
John Buchan, 1st Baron Tweedsmuir (1875-1940), was a Scottish novelist and a Unionist politician who served as Governor General of Canada. Buchan at first entered into a career in law in 1901, but almost immediately moved into politics, becoming private secretary to British colonial administrator Alfred Milner, who was high commissioner for South Africa, Governor of Cape Colony and colonial administrator of Transvaal and the Orange Free State. Buchan gained an acquaintance with the country that was to feature prominently in his writing. On his return to London, he became a partner in a publishing company while he continued to write books. In 1910, he wrote Prester John, the first of his adventure novels, set in South Africa. During World War I, he wrote for the War Propaganda Bureau and was a correspondent for The Times in France. In 1915, he published his most famous book The Thirty-Nine Steps, a spy thriller set just before the outbreak of World War I. The following year he published a sequel Greenmantle..
Price: $7.25 [Notify me when price goes down.]


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