Books about Robotics from Amazon.com



The Singularity Is Near: When Humans Transcend Biology
For over three decades, Ray Kurzweil has been one of the most respected and provocative advocates of the role of technology in our future. In his classic The Age of Spiritual Machines, he argued that computers would soon rival the full range of human intelligence at its best. Now he examines the next step in this inexorable evolutionary process: the union of human and machine, in which the knowledge and skills embedded in our brains will be combined with the vastly greater capacity, speed, and knowledge-sharing ability of our creations..
Price: $9.99 [Notify me when price goes down.]


Do Androids Dream of Electric Sheep?
"The most consistently brilliant science fiction writer in the world."
--John Brunner
THE INSPIRATION FOR BLADERUNNER . .
Do Androids Dream of Electric Sheep? was published in 1968. Grim and foreboding, even today it is a masterpiece ahead of its time.
By 2021, the World War had killed millions, driving entire species into extinction and sending mankind off-planet. Those who remained coveted any living creature, and for people who couldn't afford one, companies built incredibly realistic simulacrae: horses, birds, cats, sheep. . .
They even built humans.
Emigrees to Mars received androids so sophisticated it was impossible to tell them from true men or women. Fearful of the havoc these artificial humans could wreak, the government banned them from Earth. But when androids didn't want to be identified, they just blended in.
Rick Deckard was an officially sanctioned bounty hunter whose job was to find rogue androids, and to retire them. But cornered, androids tended to fight back, with deadly results.
"[Dick] sees all the sparkling and terrifying possibilities. . . that other authors shy away from."
--Paul Williams
Rolling Stone.
Price: $7.89 [Notify me when price goes down.]


The Unofficial LEGO MINDSTORMS NXT Inventor's Guide

The LEGO® MINDSTORMS® NXT set includes a variety of powerful electronic parts (motors, sensors, and the programmable NXT microcomputer) and lots of building elements. With these parts you can create thousands of unique, intelligent robots. The Unofficial LEGO MINDSTORMS NXT Inventor's Guide helps you to harness the capabilities of the NXT set and effectively plan, build, and program your own NXT robots.

The first part of the book contains a brief introduction to the NXT set. You'll then examine the pieces in the NXT set and the roles they play in construction. Next, you'll learn practical building techniques, like how to build sturdy structures and work with gears. Then it's time to learn how to program with the official NXT-G programming language (and learn a bit about several unofficial programming languages). You'll also learn what author David J. Perdue calls the MINDSTORMS method: a strategy for creating your own robots. Finally, you'll follow step-by-step instructions for building, programming, and testing six sample robots (all of which can be built using only the parts found in one NXT set). These six robots include:

  • Zippy-Bot, a two-wheeled vehicle with a ball caster
  • Bumper-Bot, a version of Zippy-Bot that explores your room and avoids objects
  • Claw-Bot, a version of Zippy-Bot that searches for objects and pushes them away with its claw
  • Tag-Bot, a four-wheeled steering vehicle that dashes around while you try to "tag" it with a flashlight
  • Guard-Bot, a six-legged walking robot that launches a ball at intruders
  • Golf-Bot, a stationary robot that finds a target and then hits a ball into the target

You'll also find an NXT-G Quick Reference, which provides information on the 30 types of standard programming blocks, and the LEGO MINDSTORMS NXT Piece Library, which features detailed information and images of the more than 80 types of LEGO pieces in the NXT set.

So go ahead. Grab your NXT set, fire up your creative mind, and see what you can invent with The Unofficial LEGO MINDSTORMS NXT Inventor's Guide.

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Price: $16.78 [Notify me when price goes down.]


How to Make Anyone Fall in Love with You
Hard to believe anything other than luck and maybe fate, never mind a book, can make someone fall in love with you, but oddly enough, Leil Lowndes seems to offer the advice that can do just that in How to Make Anyone Fall in Love with You. The sensation of falling in love comes from a chemical secreted by the nervous system, phenylethylamine (or PEA, as Lowndes calls it, as in "Scientists tell us only PEA-brained people fall in Love"), and the trick is to trigger the manufacture of PEA in your potential love partner, giving him or her the sensation of being in love. Lowndes offers 85 techniques for "Hunters and Huntresses" to capture their "Quarry." Much of what the book offers is common sense--the power of eye contact and compliments--but it's presented in a new way and with such detail that it seems that it can't help but work.

Following some of her advice will have you treading that fine line between nice and obsequious, and at times, this book may sound offensive to some, advising the reader to play what may sound like games. Lowndes is aware of this, and she offers some caveats, but still it is hard to get past advice such as, "Show him you're smart, but remember--not too smart" or "Watch your Quarry's reactions to outside stimuli, then show the same emotions." In all fairness, Lowndes doesn't play favorites: her advice to men and women can be equally appalling. Yet, the relaxed style of this book, presenting solid wisdom with a bit of scientific support, makes this book appealing, and, who knows, maybe it will make you more appealing, too! --Jenny Brown.
Price: $4.95 [Notify me when price goes down.]



I, Robot (The Robot)
In this collection, one of the great classics of science fiction, Asimov set out the principles of robot behavior that we know as the Three Laws of Robotics Here are stories of robots gone mad, mind-reading robots, robots with a sense of humor, robot politicians, and robots who secretly run the world, all told with Asimov's trademark dramatic blend of science fact and science fiction..
Price: $7.93 [Notify me when price goes down.]


How To Survive a Robot Uprising: Tips on Defending Yourself Against the Coming Rebellion

An inspired and hilarious look at how humans can defeat the inevitable robot rebellion—as revealed by a robotics expert.

How do you spot a robot mimicking a human? How do you recognize and then deactivate a rebel servant robot? How do you escape a murderous “smart” house, or evade a swarm of marauding robotic flies? In this dryly hilarious survival guide, roboticist Daniel H. Wilson teaches worried humans the keys to quashing a robot mutiny.

From treating laser wounds to fooling face and speech recognition, besting robot logic to engaging in hand-to-pincer combat, How to Survive a Robot Uprising covers every possible doomsday scenario facing the newest endangered species: humans. And with its thorough overview of current robot prototypes—including giant walkers, insect, gecko, and snake robots—How to Survive a Robot Uprising is also a witty yet legitimate introduction to contemporary robotics. Full of cool illustrations, and referencing some of the most famous robots in pop-culture, How to Survive a Robot Uprising is a one-of-a-kind book that is sure to be a hit with all ages.

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Price: $7.76 [Notify me when price goes down.]


The LEGO MINDSTORMS NXT Idea Book: Design, Invent, and Build
If you're serious about having fun with LEGO robotics, you've come to the right place. The team behind The NXT STEP blog - the authoritative online source for MINDSTORMS NXT information and advice - has packaged its considerable skills and experience in this book. Inside, you'll find some of the team's best ideas for creating cool and sophisticated models, including instructions for eight robots you can build yourself.

Follow along with the MINDSTORMS NXT experts as they explain the fundamentals of programming and design, accompanied by CAD-style drawings and an abundance of screenshots that make it easy for you to master the MINDSTORMS NXT system. You'll get an overview of the NXT parts (beams, sensors, axles, gears, and so on) and clear instructions for combining them to build and program working robots.

The LEGO MINDSTORMS NXT Idea Book delves into the complexities of the NXT programming language (NXT-G) and offers tips for designing and programming robots, using Bluetooth, creating an NXT remote control, troubleshooting, and much more.

Here are just a few of the robots you'll learn to build in The LEGO MINDSTORMS NXT Idea Book:

  • RaSPy, a robot that plays Rock, Scissors, Paper
  • 3D PhotoBot, a robot that will help you take photographs that can be converted into 3D images
  • Slot Machine, complete with flashing lights and a lever
  • ScanBot, a robot that scans black-and-white pictures and displays the images on the NXT's LCD
  • Beach Buggy Chair, a roving, rambling robot
  • CraneBot, a crane-like grabbing robot

    LEGO fans of all ages will find this book to be an ideal jumping off point for doing more with MINDSTORMS NXT. The only ingredient you need to add is your imagination!.
    Price: $17.27 [Notify me when price goes down.]



  • LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)

    The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit.

    LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots.

    • Includes easy-to-follow examples for each and every programming block
    • Provides programming techniques simple enough to be understood by young programmers, age 10 and up.
    • Provides a test robot (with instructions) in the appendix for running the programs

    What youll learn

    • Understand the basics of computer programming.
    • Easily program your robot with the NXT-G visual programming language.
    • See how to implement basic, intermediate, and advanced programs.
    • Learn how to program for
      • Moving
      • Waiting
      • Recording
      • Stopping
      • Displaying messages
      • Sending messages
      • Defining the duration of an activity
      • Creating random behavior
    • Practice with a free sample program.

    Who is this book for?

    This book is for people new to programming (10 years old and up) or for experienced programmers new to the NXT-G programming language.

    Related Titles

    • Extreme MINDSTORMS: An Advanced Guide to LEGO MINDSTORMS
    • Dave Baum's Definitive Guide To LEGO MINDSTORMS, Second Edition
    • LEGO Spybotics Secret Agent Training Manual
    • Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO MINDSTORMS
    • LEGO Mindstorms NXT: The Mayan Adventure
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    Price: $15.26 [Notify me when price goes down.]


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