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The RenderMan Shading Language Guide
Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures "The RenderMan® Shading Language Guide" shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. "The RenderMan Shading Language Guide" presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more..
Price: $29.38
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Beginner's Guide to Silk Shading (Beginner's Guide to)
This beautiful and inspiring guide uses step-by-step photographs to teach the techniques and stitches needed for silk shading Four designs—a butterfly, a climbing vine, tulips, and dog roses—are provided with complete instructions for transferring the pattern, preparing the fabric, setting the piece up on a frame, and working the silk shading. Suitable for both beginners and experienced embroiderers, the finished projects have an accomplished-looking and delicate elegance. .
Price: $9.05
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Line and Shading in Drawing (Drawing Academy Series)
Students are instructed in various line-drawing techniques, including cross-hatching to create shadow effects, and methods for suggesting a variety of textures and surfacesstone, wood, glass, and fabrics with folds, to name just a few. Finally, art students are instructed in applying these techniques by drawing landscapes, cityscapes, human figures, and many other subjects. Titles in the new Drawing Academy series guide beginning students step-by-step through a highly detailed training course in the art of drawing. The books are profusely illustrated in color and black and white. They open with basic instruction, then proceed to analyze the details that make up a successfully executed drawing. Drawing Academy titles are fine self-instruction manuals and are also ideal as textbooks for use in formal art classes..
Price: $2.00
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Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)
Computer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniques for rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D. Features: • Presents computer graphics theory and practice in integrated combination • Focuses on the increasingly used Java 3D (and 2D in the first section of the book) • Uses many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises • Offers Internet support for students and instructors (found at http://public.rz.fh-wolfenbuettel.de/~klawonn/computergraphics), such as additional exercises, solutions, program examples, slides for lecturers and links to useful websites • Provides an ideal, self-contained introduction to computer graphics Written for second year undergraduates and above, this reader-friendly, clear and concise textbook will be an essential tool for those studying Computer Science and Computer Engineering. Frank Klawonn has many years of experience teaching computer graphics and coordinating application projects with companies. .
Price: $29.96
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OpenGL Cookbook
Used for everything from computer games and flight simulation to CAD, medical imaging, and scientific visualization, OpenGL is the industry standard programming language for creating high performance 2D and 3D graphics. This new Cookbook gives you more than 150 coding solutions and best practices for real problems you're likely to face with this technology -- recipes you can use right away to keep your project on track. OpenGL Cookbook is far more than just a handy compilation of cut-and-paste code, however. Written by Dave Shreiner and Brad Grantham, two widely recognized experts in the computer graphics community who worked for years with Open GL at Silicon Graphics, the company that developed the system, the book also features: - Concise solutions to many common programming problems for cross-platform OpenGL development
- A well-organized format to help you find specific recipes quickly and easily
- The simplest as well as the best performing solutions for working with OpenGL
- Clear explanations of how and why each code solution works so you can adapt the technique to similar situations
With the experience of these two authors, OpenGL Cookbook is the premier problem-solving guide for this graphics technology. Dave Shreiner has worked with OpenGL since its inception in 1992 and authored the first commercial OpenGL training course, as well as programming guides and reference manuals. Brad Grantham presents courses on OpenGL, including the first advanced course on OpenGL techniques. Both authors are regular presenters at the prestigious SIGGRAPH annual conference. With the increasing need for sophisticated graphics in a wide range of applications, OpenGL is a must for developers of high-level graphics software. Once you get going, this book will quickly help you get over the hurdles and past the complexity that OpenGL presents. .
Price: $49.99
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