Books about Simulate from Amazon.com



Atlas of Normal Roentgen Variants That May Simulate Disease
Get the latest update to a classic book that has proven invaluable for differentiating a normal image from a disease entity. For years, radiologists and residents as well as allied health professionals, have used this book to avoid false positives. Incorporating nearly 6000 images, this reference shows you more variants and pseudo-legions than any other text. This new edition contains over 300 new common and rare entities and hundreds of new MR and CT correlations to help you make the correct diagnosis. This bible of radiology now has a fresh, modern format and incorporates the latest cutting edge imaging techniques.

  • Helps you recognize normal anatomy as represented by imaging variants.
  • Includes all body systems.
  • Presents Over 6000 images, the largest collection in print.
  • Prepares you for pitfalls on the oral exam.


  • Includes three hundred new entities to make this edition even more comprehensive.
  • Incorporates hundreds of correlative MR and CT images so it's easier to confirm each diagnosis.
  • Uses a new design to make the book easier to read and navigate.
  • Features more rare and unusual images to help you identify less-often-seen images.
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Price: $233.60 [Notify me when price goes down.]


Serious Play: How the World's Best Companies Simulate to Innovate
Recall the old saying about all work and no play making Jack a dull boy? World-class companies today need play--serious play--if they want to make truly innovative products, argues Michael Schrage, an MIT Media Lab fellow and Fortune magazine columnist. In Serious Play he writes, "When talented innovators innovate, you don't listen to the specs they quote. You look at the models they've created." Whether it's a spreadsheet that tests a new financial model or a foam prototype of a calculator, what interests Schrage is not the model itself, but the behavior that play--be it modeling, prototyping, or simulation--inspires.

Schrage examines the approaches to successful prototyping at companies such as AT&T, Boeing, Microsoft, and DaimlerChrysler and describes the kind of culture that's needed for encouraging innovation. In the last chapter, he lays out the 10 rules of serious play, including: Be willing to fail early and often; know when the costs outweigh the benefits; know who wins and who loses from an innovation; build a prototype that engages customers, vendors, and colleagues; create markets around prototypes; and simulate the customer experience. Well-written and inspiring, Serious Play, is a first-rate user's guide for managers, project leaders, and other innovators. --Dan Ring.
Price: $5.55 [Notify me when price goes down.]



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