Books about Spaceships from Amazon.com



Cosmic Motors: Spaceships, Cars and Pilots of Another Galaxy
Come explore the vehicle designs of a far away galaxy called Galaxion where futuristic concepts exist in everyday life. Nine different spaceships, pods, race cars, giant trains, warships and balloons from various planets of the Galaxion system are shown from concept to completion. Daniel Simon is an established senior car designer who has spent the last several years focusing his talents on futuristic concepts for such automakers as Bugatti and Lamborghini. In his first book, Cosmic Motors, each chapter shows the design process of a unique vehicle, from the first ideation sketches to the stunningly detailed 3-D models to the final photorealistic full spread renderings. Join Daniel in this virtual world of visionary vehicles!.
Price: $18.53 [Notify me when price goes down.]


Operating Manual for Spaceship Earth

Buckminster Fuller (1895–1983) was an architect, engineer, geometrician, cartographer, philosopher, futurist, inventor of the famous geodesic dome, and one of the most brilliant thinkers of his time. For more than five decades, he set forth his comprehensive perspective on the world’s problems in numerous essays, which offer an illuminating insight into the intellectual universe of this renaissance man. These texts remain surprisingly topical even today, decades after their initial publication.

While Fuller wrote the works in the 1960’s and 1970’s, they could not be more timely: like desperately needed time-capsules of wisdom for the critical moment he foresaw, and in which we find ourselves. Long out of print, they are now being published again, together with commentary by Jaime Snyder, the grandson of Buckminster Fuller. Designed for a new generation of readers, Snyder prepared these editions with supplementary material providing background on the texts, factual updates, and interpretation of his visionary ideas.

Initially published in 1969, and one of Fuller’s most popular works, Operating Manual for Spaceship Earth is a brilliant synthesis of his world view. In this very accessible volume, Fuller investigates the great challenges facing humanity, and the principles for avoiding extinction and “exercising our option to make it.” How will humanity survive? How does automation influence individualization? How can we utilize our resources more effectively to realize our potential to end poverty in this generation? He questions the concept of specialization, calls for a design revolution of innovation, and offers advice on how to guide “spaceship earth” toward a sustainable future.

And it Came to Pass – Not to Stay brings together Buckminster Fuller’s lyrical and philosophical best, including seven “essays” in a form he called his “ventilated prose”, and as always addressing the current global crisis and his predictions for the future. These essays, including “How Little I Know”, “What I am Trying to Do“, “Soft Revolution”, and “Ethics”, put the task of ushering in a new era of humanity in the context of “always starting with the universe.” In rare form, Fuller elegantly weaves the personal, the playful, the simple, and the profound.

Utopia or Oblivion is a provocative blueprint for the future. This comprehensive volume is composed of essays derived from the lectures he gave all over the world during the 1960’s. Fuller’s thesis is that humanity – for the first time in its history – has the opportunity to create a world where the needs of 100% of humanity are met. This is Fuller in his prime, relaying his urgent message for earthians’ critical moment and presenting pioneering solutions which reflect his commitment to the potential of innovative design to create technology that does “more with less” and thereby improves human lives . . . “This is what man tends to call utopia. It’s a fairly small word, but inadequate to describe the extraordinary new freedom of man in a new relationship to universe - the alternative of which is oblivion.” Buckminster Fuller.

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Price: $11.95 [Notify me when price goes down.]


Rockets and Spaceships (DK Readers Beginning to Read, Level 1)
This Level 1 book is appropriate for children who are just beginning to read. Rockets do many jobs. They carry satellites and people into space and can be used as weapons What else do you think they can do? For children who are just beginning to read and who have a limited vocabulary, these 32-page Level 1 books-about everything from tadpoles to puppies-use word repetition and simple sentences to convey meaning. Picture dictionary boxes with word labels "show" the meanings of words. These books contain between 400 and 450 words each, and they are 80 percent pictures and 20 percent text. The Dorling Kindersley Readers combine an enticing visual layout with high-interest, easy-to-read stories to captivate and delight young bookworms who are just getting started. Written by leading children's authors and compiled in consultation with literacy experts, these engaging books build reader confidence along with a lifelong appreciation for nonfiction, classic stories, and biographies. There is a DK Reader to interest every child at every level, from preschool to grade 4..
Price: $1.00 [Notify me when price goes down.]


The Best Book of Spaceships (The Best Book of)
This engaging series is tailored to young children's interests and reading level. Lively text explains the basics of a popular subject, while intriguing facts are brought to life through detailed and informative artwork.

From the rockets that took humans to the moon to the satellites that circle Earth today, this is a supersonic journey into space. Aspiring young astronauts will love this book full of essential facts about the solar system, rockets, spacecraft, satellites, moon landings, and life in space.
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Price: $3.24 [Notify me when price goes down.]


Mecha Mania: How to Draw Warrior Robots, Cool Spaceships, and Military Vehicles (Christopher Hart Titles)
Mecha, a generic term well known in the manga and anime community, is short for mechanically-based humanoids-as well as anything else mechanical, high-tech, and really cool. If it can fly, swim, fire a weapon, explode, or destroy stuff, it's mecha. Comic book and animation fans hunger for mecha. From the Gigantor animated TV series in the early '60s to today's Neon Genesis Evangelion, mecha is the king of anime. Most Japanese mecha animation features giant robots in epic battles. These giant robots are as tall as buildings-and teenage heroes enter the robot's cockpit and navigate it like a fighter jet. Mecha is also popular in such Nintendo, Playstation, and Sega Dreamcast computer games as Mech Warriors, Battletech, and Combat Assault Vehicle. While some budding artists may not have a feel for human anatomy or drawing the expressive faces of cartoon characters, anyone who can draw blocks and circles can draw mecha. Mecha Mania demonstrates how easy it is to draw fantastic mecha vehicles, robots, space stations, and more. The 300 step-by-step illustrations make it simple for anyone to master this wildly popular comic book genre and achieve dramatic results. Mecha Mania features all of the coolest mecha designs and variations, along with outrageous battle scenes. Also included are informative interviews with a company that creates mecha-based games and a Japanese publisher of mecha. Whether one's a beginning or professional artist, Mecha Mania is the best how-to reference ever published for mastering this hot, hot comic book art. .
Price: $5.00 [Notify me when price goes down.]


The Misplaced Battleship


from the introductory:

               "It might seem a little careless to lose
               track of something as big as a battleship ... 
               but interstellar space is on a different scale
               of magnitude But a misplaced battleship
               -in the wrong hands!
               -can be most dangerous."

WHEN it comes to picking locks and cracking safes I admit to no master. The door to Inskipp's private quarters had an old-fashioned tumbler drum that was easier to pick than my teeth. I must have gone through that door without breaking step. Quiet as I was though, Inskipp still heard me. The light came on and there he was sitting up in bed pointing a .75 caliber recoilless at my sternum.

"You should have more brains than that, diGriz," he snarled. "Creeping into my room at night! You could have been shot."

"No I couldn't," I told him, as he stowed the cannon back under his pillow. "A man with a curiosity bump as big as yours will always talk first and shoot later. And besides-none of this pussyfooting around in the dark would be necessary if your screen was open and I could have got a call through."

Inskipp yawned and poured himself a glass of water from the dispenser unit above the bed. "Just because I head the Special Corps, doesn't mean that I am the Special Corps," he said moistly while he drained the glass. "I have to sleep sometime. My screen is open only for emergency calls, not for every agent who needs his hand held."

"Meaning I am in the hand-holding category?" I asked with as much sweetness as I could.

"Put yourself in any category you please," he grumbled as he slumped down in the bed. "And also put yourself out into the hall and see me tomorrow during working hours."

He was at my mercy, really. He wanted sleep so much. And he was going to be wide awake so very soon.

"Do you know what this is?" I asked him, poking a large glossy pic under his long broken nose. One eye opened slowly.

"Big warship of some kind, looks like Empire lines. Now for the last time-go away!" he said.

"A very good guess for this late at night," I told him cheerily. "It is a late Empire battleship of the Warlord class. Undoubtedly one of the most truly efficient engines of destruction ever manufactured. Over a half mile of defensive screens and armament, that could probably turn any fleet existent today into fine radioactive ash-"

"Except for the fact that the last one was broken up for scrap over a thousand years ago," he mumbled.

I leaned over and put my lips close to his ear. So there would be no chance of misunderstanding. Speaking softly, but clearly.

"True, true," I said. "But wouldn't you be just a little bit interested if I was to tell you that one is being built today?"

Oh, it was beautiful to watch. The covers went one way and Inskipp went the other. In a single unfolding, in concerted motion he left the horizontal and recumbent and stood tensely vertical against the wall. Examining the pic of the battleship under the light. He apparently did not believe in pajama bottoms and it hurt me to see the goose-bumps rising on those thin shanks. But if the legs were thin, the voice was more than full enough to make up for the difference.

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Price: $2.39 [Notify me when price goes down.]


GURPS Spaceships (Gurps)
Spaceship sourcebook for GURPS 4th Editon.
Price: $9.17 [Notify me when price goes down.]


Incredible Cross-sections of Star Wars, Episode III - Revenge of the Sith: The Definitive Guide to Spaceships and Vehicles
Peeling back layers to reveal cockpits, engines, hyperdrives, construction secrets, and much more, the Star Wars: Episode III Incredible Cross-Sections is a must-have for any Star Wars fan. From the smallest detail of the Trade Federation Cruiser to the thundering of a Republic Battle tank, this is the most definite guide to the vehicles and spaceships of Episode III..
Price: $11.17 [Notify me when price goes down.]


Robots: Spaceships and Other Tin Toys
Tin toy mania! Now that computer games have come to stay, tin toys have become obsolete for today's children For those of us who remember them from times past, these tin toys can transport us back to our childhoods; they call up a vision of a time we thought we had already forgotten. They also bear witness to history; they have survived wars and crises, and tell us something of the fashions, colors and tendencies of their times.

This book will be of special interest to anyone fascinated by early space travel and technology, those who simply want to wax nostalgic about a bygone era of their youth, and of course to collectors and fans of 50s and 60s tin toys. The roots of today's toys can be seen in these precursors, notably in the early transformer robots. Taken from collector Teruhisa Kitahara's vast collection, which is on display in many museums in Japan, the tin toys featured here are quite rare and give a wonderful overview of this era in the history of toys. A must for any toy lover!.
Price: $7.23 [Notify me when price goes down.]



CultTVman's Ultimate Modeling Guide to Classic Sci-Fi Movies
CultTVman's Ultimate Modeling Guide to Classic Science Fiction Movies features 152 pages of material covering all your classic science fiction subjects: Forbidden Planet, War of the Worlds, 2001, A Space Odyssey and more!

Contents includes: A Trip to the Moon - the first sci-fi movie spaceship; Flash Gordon's Rocketship; Destination Moon's Luna; Rocketship X-M; Gort from The Day The Earth Stood Still; The War of the Worlds Martian War; The Nautilus from 20,000 Leagues Under the Sea; The C-57D from Forbidden Planet; Robby the Robot; The Time Machine; The Proteus from Fantastic Voyage; The Planet of the Apes spaceship; The Discovery from 2001 and 2010; The Orion from 2001; The Enterprise from Star Trek the Motion Picture. The introduction is by Star Trek's Rick Sternbach

Among the model building information and techniques are painting your ships; diorama creation; metalic paint finishes; lighting; resin building; casting parts; resin figure building; styrene kit construction; creative model displays; aftermarket parts. Articles about the Discovery and Enterprise studio models.

Contributors include: John Lester from Starship Modeler, Jim Piszar, Dave Bengel of Skyhook Models, Bill Bryan, Ron Gross, Jim James, Marc King, S.M. Clark, Joel Tavera, Shane Johnson, Greg Harmon, Mike Evans from Lunar Models, Michael Alvarez, Jay Chladek, Don Matthys, and Kyu Woong-Lee..
Price: $19.95 [Notify me when price goes down.]



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