Books about Video making from Amazon.com



The Art and Making of Star Wars: The Force Unleashed (Star Wars)
The Star Wars saga continues! The Force Unleashed: Art of the Game chronicles the four-year development of the anxiously awaited, action-packed video game (releasing April 2008) developed by LucasArts from conception to completion. The book reveals innovative game design concept and images, three-dimensional renders, and behind-the-scenes photos. The Force Unleashed game casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the unexplored era between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope. The game re-imagines the scope and scale of the Force by taking full advantage of new technologies that will be seen and experienced for the first time, such as Digital Molecular Matter (DMM) by Pixelux Entertainment and euphoria by NaturalMotion Ltd., paired with the powerful Havok Physics (TM) system. These new technologies create gameplay only possible on the new generation of consiles. DMM incorporates the physical properties of objects in the environment so that every element reacts exactly as it should--wood breaks like wood, glass shatters like glass, Felucian plants bend in their unique way, and more. Meanwhile, as a revolutionary behavioral-simulation engine, euphoria enables interactive characters to move, act, and even think like actual human beings, adapting their behavior and resulting in a different response every single time. Well before its release, The Force Unleashed game is already buzzing on blogs and gamer websites, at gamer conferences, and among Star Wars fans. LucasArts is fully backing the promotion of the game to the tens of millions of Star Wars fans around the world..
Price: $18.73 [Notify me when price goes down.]


The Pixar Touch: The Making of a Company
Product Description

The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios: the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.

The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cel animation to computer-generated 3-D graphics. It's a triumphant business story of a company that began with a dream, remained true to the ideals of its founders—antibureaucratic and artist driven—and ended up a multibillion-dollar success.

We meet Pixar's technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by Disney's Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.

Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by Disney's The Sword in the Stone), and Price's book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch . . .

Based on interviews with dozens of insiders, The Pixar Touch examines the early wildcat years when computer animation was thought of as the lunatic fringe of the medium.

We see the studio at work today; how its writers, directors, and animators make their astonishing, and astonishingly popular, films.

The book also delves into Pixar's corporate feuds: between Lasseter and his former champion, Jeffrey Katzenberg (A Bug's Life vs. Antz), and between Jobs and Michael Eisner. And finally it explores Pixar's complex relationship with the Walt Disney Company as it transformed itself from a Disney satellite into the $7.4 billion jewel in the Disney crown.

Little-Known Facts from The Pixar Touch: The Making of a Company by David Price

• Pixar, not Apple, made Steve Jobs a billionaire. Jobs bought Pixar in 1986 from Lucasfilm for $5 million. In 1995, the week after the release of Toy Story, Pixar went public and Jobs's stock was worth $1.1 billion.

• Ed Catmull, Pixar's co-founder, dreamed as a youth of becoming an animator, but decided in high school that he couldn't draw well enough. Instead, he became an early visionary of computer animation as a graduate student in the 1970's. "Computer animation was sort of on the lunatic fringe at that time," remembered Fred Parke, a fellow Ph.D. student in Catmull's class at the University of Utah.

• When John Lasseter joined Pixar—which was then the computer graphics department of George Lucas's Lucasfilm—he had just been fired from his dream job as an animator at Disney. He became the first person to apply classic Disney character animation principles to computer animation.

• Before it became an animation studio, Pixar went through years of struggle and multi-million-dollar losses. It started as a computer company and John Lasseter's short films, such as Luxo Jr. and Tin Toy, were promotional films to help sell the company's computers.

• Pixar was almost bought by…Microsoft? Yep: Jobs remained worried about the company's finances even after Pixar made a deal with the Walt Disney Co. in 1991 to produce Toy Story, Pixar's first feature film. The Pixar Touch details the effort to sell Pixar to Bill Gates's company while Toy Story was in production.

• When writing Toy Story, to find inspiration for the relationship between Buzz and Woody, Lasseter and his story department screened classic "buddy" movies, including 48 Hrs., The Defiant Ones, Midnight Run, and Thelma & Louise.

• John Lasseter has instilled an intense commitment to research in the studio's creative staff. To prepare for the scene in Finding Nemo in which the fish characters Marlin and Dory become trapped in a whale, two members of the art department climbed inside a dead gray whale that had been stranded north of Marin, California.

• To learn how to make a realistic French kitchen, the producer and first director of Ratatouille worked as apprentices at an elite French restaurant in the Napa Valley.

• Pixar deliberately avoided making the humans in The Incredibles look too realistic. They knew that as animated human characters became too close to lifelike, audiences would actually perceive them as repulsive. The phenomenon, known as the "uncanny valley," had been predicted by a Japanese robotics researcher as early as 1970. Thus, the details of human skin, such as pores and hair follicles, were left out of The Incredibles' characters in favor of a more cartoonlike appearance.

• The signature of most Pixar feature films is characters who appeal to children (toys, fish, monsters…), but who have adult-like personalities and are dealing with adult-like problems.

• Prior to the acquisition of Pixar by Disney in 2006, Lasseter loathed the idea of Disney making sequels to Pixar films without Pixar's involvement—as Disney's contract with Pixar allowed it to do. "These were the people that put out Cinderella II," Lasseter remarked.

• Pixar is more than an animation studio. Pixar's innovations in computer graphics technology pervade movies today. Special-effects houses like Industrial Light & Magic (Pirates of the Caribbean: Dead Man's Chest, The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, Harry Potter and the Order of the Phoenix) use Pixar's software to create out-of-this-world places and characters.

(Photo © Simon Bruty)

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Price: $15.50 [Notify me when price goes down.]



Cinematography: Image Making for Cinematographers, Directors, and Videographers
Lavishly produced and illustrated, Cinematography covers the entire range of the profession The book is not just a comprehensive guide to current professional practice; it goes beyond to explain the theory behind the practice, so you understand how the rules came about and when it's appropriate to break them. In addition, directors will benefit from the book's focus on the body of knowledge they should share with their Director of Photography.

Cinematography presents the basics and beyond, employing clear explanations of standard practice together with substantial illustrations and diagrams to reveal the real world of film production.
Recognizing that professionals know when to break the rules and when to abide by them, this book discusses many examples of fresh ideas and experiments in cinematography. Covering the most up-to-date information on the film/digital interface, new formats, the latest cranes and camera support and other equipment, it also illustrates the older tried and true methods.

*The definitive guide to cinematography

*Up-to-date coverage of technical topics, including High Definition and digital imaging

*Full color throughout brings issues of color and light to life.
Price: $29.98 [Notify me when price goes down.]


Multimedia: Making it Work, Seventh Edition
Thoroughly Updated for the Latest Advances in Multimedia

Learn the fundamental concepts and essential skills required for a successful career in multimedia from this bestselling guide. Multimedia: Making It Work, Seventh Edition shows you how to use text, images, sound, and video to deliver compelling messages and content in meaningful ways. You will learn to design, organize, and produce multimedia projects such as CD-ROMs, DVDs, and professional web sites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects.

Inside this book, you will learn how to:

  • Master the building blocks of multimedia, including text, images, audio, video, and animation
  • Record, process, and edit digital audio
  • Work with bitmap, vector, and 3-D images
  • Create vivid computer animations
  • Shoot and edit digital video
  • Select the best hardware, software, and authoring tools for your needs
  • Design dynamic Web content
  • Determine the scope and cost of a multimedia project
  • Acquire the appropriate content and best talent
  • Prepare and deliver a professional multimedia project

Each chapter includes:

  • Learning objectives
  • Full-color illustrations
  • Helpful notes, tips, and warnings
  • Chapter summaries and key term lists
  • End-of-chapter quizzes and lab projects
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Price: $59.99 [Notify me when price goes down.]


Documentary Storytelling, Second Edition: Making Stronger and More Dramatic Nonfiction Films
Documentary Storytelling offers a unique in-depth look at story and structure as applied not to Hollywood fiction, but to films and videos based on factual material and the drama of real life. With the growing popularity of documentaries in todays global media marketplace, demand for powerful and memorable storytelling has never been greater. This practical guide offers advice for every stage of production, from research and proposal writing to shooting and editing, and applies it to diverse subjects and film styles, from vérité and personal narrative to archival histories and more.

Filled with real-world examples drawn from the authors career and the experiences of some of todays top documentarians, Documentary Storytelling includes special interview chapters with Ric Burns, Jon Else, Nick Fraser, Susan Froemke, Sam Pollard, Onyekachi Wambu and other film professionals. This second edition has been brought up to date with a more international focus, a look at lower-budget independent filmmaking, and consideration of newer films including Super Size Me, Murderball, So Much So Fast, and When the Levees Broke.

* Storytelling techniques are one of the most powerful tools in the documentary filmmaker's arsenal--learn how to harness them with this book
* Top documentary filmmakers provide their storytelling strategies
* Covers a wide range of documentary styles.
Price: $24.00 [Notify me when price goes down.]


Making Movies
It's well known that a vast number of people work on any given movie in roles as varied as writing scripts, choosing locations, dressing sets, costuming the players, lighting scenes, manipulating the camera, directing actors, editing film, working on sound, advertising the finished product, and screening it to an audience. Have you ever thought about how these components are collated? Or why the director is most often considered the author of a film? Wonder no more, because Sidney Lumet's Making Movies is a terrific journey through each stage of filmmaking that is overseen by the director. Lumet, the veteran director of Twelve Angry Men,The Pawnbroker,Serpico,Dog Day Afternoon,Network,The Verdict, and many other fine movies, knows the ins and outs of American filmmaking as well as anyone. In this excellent, personable account, Lumet tells what he's learned about making movies in the course of the last 40 years. He shows why fine directors need to have strong imaginations, extraordinary adaptability, and skill in many different fields. His enthusiasm for his life's work, particularly his love of actors, is evident on every page of this book. As Herculean as the labors of film directing are, Lumet takes great pleasure in his work, almost guiltily admitting that the film director's job is "the best in the world.".
Price: $7.00 [Notify me when price goes down.]


The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
Written by Stu Maschwitz, co-founder of the Orphanage (the legendary guerrilla visual effects studio responsible for amazing and award-winning effects in such movies as Sin City, The Day After Tomorrow, and Harry Potter and the Goblet of Fire), this book is a must-have for all those budding filmmakers and students who want to produce action movies with visual effects but don't have Hollywood budgets. The Orphanage was created by three twenty-something visual effects veterans who wanted to make their own feature films and discovered they could do this by utilizing home computers, off the shelf software, and approaching things artistically. This guide details exactly how to do this: from planning and selecting the necessary cameras, software, and equipment, to creating specific special effects (including gunfire, Kung Fu fighting, car chases, dismemberment, and more) to editing and mixing sound and music. Its mantra is that the best, low-budget action moviemakers must visualize the end product first in order to reverse-engineer the least expensive way to get there. Readers will learn how to integrate visual effects into every aspect of filmmaking--before filming, during filming and with "in camera" shots, and with computers in postproduction. Throughout the book, the author makes specific references to and uses popular action movies (both low and big-budget) as detailed examples--including El Mariachi, La Femme Nikita, Die Hard, and Terminator 2..
Price: $28.53 [Notify me when price goes down.]


Making Documentary Films and Videos: A Practical Guide to Planning, Filming, and Editing Documentaries
The classic guide to making documentaries, now revised and expanded for today’s filmmaker

The second edition of Making Documentary Films and Videos fully updates the popular guidebook that has given readers around the world the knowledge and confidence to produce their first documentary film. It traces two main approaches—recording behavior and re-creating past events—and shows you how to be successful at each. Covering all the steps from concept to completion, with chapters on visual evidence; documentary ethics; writing for documentaries; budgeting; assembling a crew; film and sound recording; casting and directing actors and nonactors; and editing for the audience, this book can help you successfully bring to life the documentary you want to make.
The second edition includes
• a discussion of truth, “reality,” and honesty in the current
filmmaking environment
• new advice on how to get started in documentary filmmaking
• an expanded section on researching and writing the proposal,
treatment, and script
• an exhaustive list of resources
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Price: $10.57 [Notify me when price goes down.]


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