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How to Draw Nintendo Heroes and Villains
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City of Bones (Mortal Instruments)
When fifteen-year-old Clary Fray heads out to the Pandemonium Club in New York City, she hardly expects to witness a murder -- much less a murder committed by three teenagers covered with strange tattoos and brandishing bizarre weapons. Then the body disappears into thin air. It's hard to call the police when the murderers are invisible to everyone else and when there is nothing -- not even a smear of blood -- to show that a boy has died. Or was he a boy? This is Clary's first meeting with the Shadowhunters, warriors dedicated to ridding the earth of demons. It's also her first encounter with Jace, a Shadowhunter who looks a little like an angel and acts a lot like a jerk. Within twenty-four hours Clary is pulled into Jace's world with a vengeance, when her mother disappears and Clary herself is attacked by a demon. But why would demons be interested in ordinary mundanes like Clary and her mother? And how did Clary suddenly get the Sight? The Shadowhunters would like to know. . . . Exotic and gritty, exhilarating and utterly gripping, Cassandra Clare's ferociously entertaining fantasy takes readers on a wild ride that they will never want to end..
Price: $10.86
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The Power of the Dark Side: Creating Great Villains, Dangerous Situations, & Dramatic Conflict
Who doesn't love the Dark Side? Darth Vader, Cruella De Vil, Tony Soprano - everybody loves a great villain And every story needs dramatic conflict - internal and external - to really resonate. This comprehensive, accessible book gives you tools to write the most despicable villains. Conflict is the very heart and soul of drama, and Smith's latest work explores character conflict and the various ways to portray it both in scripts and on the stage. Defining the Dark Side helps you select and clarify the worldview that influences your character's actions..
Price: $13.55
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Villains United (Countdown to Infinite Crisis)
Villains United is one of the four miniseries that lead up to DC's Infinite Crisis.Lex Luthor uses the events of Identity Crisis (as well as the threat of unstoppable force) to persuade nearly every super villain to join his "society," which is led by a core group of himself, Deathstroke, Talia, Black Adam, Dr. Psycho, and Calculator. But a band of relatively obscure villains--Cat Man, Scandal, Cheshire, Deadshot, Parademon, and Ragdoll--organized by a mysterious figure named Mockingbird and calling themselves the Secret Six, defy Luthor, leading to all-out war.It's action-packed and includes some fantastic full-page shots, and is fun for people who like to pick out people from criminal lineups.If you can't recognize everyone, the trade paperback has a guide to the characters as well as a summary of events leading up to the six-issue series (but not the 2006 one-shot issue published during the run of Infinite Crisis).Written by Gail Simone (Birds of Prey) with art by Dale Eaglesham and Val Semeiks. --David Horiuchi.
Price: $6.95
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Bullies, Bastards And Bitches: How To Write The Bad Guys Of Fiction
Through detailed instruction and examples from contemporary bestsellers and classic page-turners, this book delineates the moral continuum of protagonists and antagonists; explores the connections between opposition, adversity, and evil; and illuminates a bad guy's many purposes in a successful story. Morrell also explores the rise in popularity of anti-heroes, how anti-heroes possess some of the same qualities of villains but with the soul of a hero, and how these complicated characters reflect contemporary society..
Price: $10.07
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Steve Jackson Games Munchkin 2 Unnatural Axe
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The Joy of Conflict Resolution: Transforming Victims, Villains and Heroes in the Workplace and at Home
The rapid rate of change in the workplace and among families often leads to conflict and confrontation which can undermine productivity and poison relationships. The Joy of Conflict Resolution helps readers understand conflict and why it arises through the lens of the "drama triangle" of victims, villains and heroes. In an accessible, engaging and lighthearted style that uses stories and humor to explore potentially emotionally charged situations, it provides proven and practical skills to move beyond confrontation to resolve conflicts collaboratively. In over 13 years as a trainer, facilitator and mediator, Gary Harper has taught thousands of people in both the public and private sectors to successfully manage conflict. He also teaches for the Centre for Conflict Resolution at the Justice Institute in Vancouver, BC. .
Price: $12.00
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Playing For Keeps
The shining metropolis of Seventh City is the birthplace of super powers. The First Wave heroes are jerks, but they have the best gifts: flight, super strength, telepathy, genius, fire. The Third Wavers are stuck with the leftovers: the ability to instantly make someone sober, the power to smell the past, the grace to carry a tray and never drop its contents, the power to produce high-powered excrement blasts, absolute control. over elevators. Bar owner Keepsie Branson is a Third Waver with a power that prevents anything in her possession from being stolen. Keepsie and her friends just aren't powerful enough to make a difference. at least that's what they've always been told. But when the villain Doodad slips Keepsie a mysterious metal sphere, the Third Wavers become caught in the middle of a battle between the egotistical heroes and the manipulative villains. As Seventh City begins to melt down, it's hard to tell the good guys from the bad, and even harder to tell who may become the true heroes..
Price: $3.99
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